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Game » consists of 9 releases. Released Jan 23, 2004
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Betrayal is when a person breaks the trust and faith that others have placed in them.
A person serving time in prison or an escaped criminal on the run from the law.
A non-interactive sequence within a game most often used for plot advancement.
Games that are divided into daily (or nightly) chapters.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
Some games portray cutscenes as portraits of characters talking to each other.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
DS games that feature gameplay elements requiring the player to speak or blow into the handheld's built-in microphone.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
Items that prove innocence or guilt.
A punctuation mark that is used to express intense emotion.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Short for forensic science. Refers to the use of scientific methodology when solving a crime. Often involves carefully gathering evidence at the scene of a crime and analyzing the evidence in a laboratory setting.
A frameup, or framing, is when someone tries to convince people someone else committed a crime. It could be in the form of leaving false clues or giving out false information.
A particularly faithful female assistant, especially in noir stories. They typically tag along with the protagonist and aid them as needed, while occasionally serving up some sass to keep their bosses in check.
These are games that dump you directly to the title screen after you get Game Over screen.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Whether upholding the law or enforcing a set of rules, a judge decides if someone is in accordance with the system of regulations.
Law is a rule or a system of rules, usually enforced through a set of institutions, applied to govern a group.
The act of breaking the law.
A lawyer is someone who can practice law and can be a representative in a court case, usually representing the plaintiff or the defense.
Sometimes things are lost during a game's localization. These can include major gameplay elements, significant parts of the plot and the depictions of certain characters.
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