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Pikmin 2

Game » consists of 9 releases. First released on Aug 30, 2004

Pikmin 2 continues the adventures of Captain Olimar as he returns to the planet he spent so long trying to escape. His mission: collect treasures to prevent his company from going bankrupt.

I've started playing this. Any advice to make it more fun?

#1 Posted by The_Nubster (1554 posts) - 9 months, 11 days ago

It's not really grabbing me, to be honest. I've gone through the first two area the first time, and I enjoy the game when I'm just wandering around, but when it comes to using specific Pikmin it loses me. The RTS-lite aspect of it is clumsy, at best, and trying to create the different Pikmin seems to require going back underground to find the flowers that transform them. My biggest problem is how slow it all is. It feels as if the day goes by too fast compared to how quickly you can harvest items/flowers and advance yourself in the world. Am I doing something wrong? Is there a quicker way to create new Pikmin? Or is it purposefully slow? If that's the case, I'll just adjust to it, because I do plan on finishing it.

#2 Posted by craigbo180 (1739 posts) - 9 months, 11 days ago

Play naked and gently stimulate yourself with fruit and vegetables whenever you feel yourself getting bored. Also every time you create a Pikmin, drink.

#3 Posted by The_Nubster (1554 posts) - 9 months, 11 days ago

Best. GAME. EVER.

#4 Posted by DeF (4249 posts) - 9 months, 11 days ago

LOL

/thread I guess :D

I have only played the first one but it's deliberately slow. You're supposed to manage your time and plan what to do within a day. Get something or prepare an area for the next day.

#5 Posted by AlisterCat (5070 posts) - 9 months, 11 days ago

@The_Nubster: I find the first one way better and more focused.

#6 Posted by The_Nubster (1554 posts) - 9 months, 11 days ago

@AlisterCat: As far as I can tell, this one doesn't have a time limit, so there might be a lack of focus in that area. I'm okay with slow games, but maybe 'aimless' is a better word. I feel like nothing is really happening.

#7 Posted by AlisterCat (5070 posts) - 9 months, 11 days ago

@The_Nubster: There is less urgency but the main problem I have is the complete shift in tone. It had a slightly serious and peaceful, natural tone in the first. The second feels more artificial, man made, slapstick, minature (you see real world things far too often and even levels set on desks etc). Just personal preference I guess. Also, it was easier to keep up with the simplified RTS style units when there were less of them and less use cases in the first.

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