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Cutscene A non-interactive sequence within a game most often used for plot advancement. |
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Micromanagement Micromanagement is the act of increasing the efficiency and longevity of units during a battle in a Real Time Strategy game. |
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Multiple Protagonists The story mode of the game features multiple playable main characters. |
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Elements Wind, water, earth and fire (and others).... often associated with magic. |
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Day/Night Cycle Environments cycle between day and night, often with effects on other aspects of the game. |
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Randomly Generated Maps As the name implies, it occurs when a game has unpredictable, always different levels, created by the game itself on the fly. Largely used to evoke a sense a freshness in every play session, but often critisized by the overall lack of "human polish" presented. |
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Artificial Intelligence Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable. |
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Pikmin Pikmin are the titular creatures in Nintendo's strategy series who help the main characters perform a number of different tasks. As of the most recent installment, there are five different colors of Pikmin, each with their own unique abilities. |
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Sidekick Mario has Luigi and Sonic has Tails. Sidekicks change game play or just add a two player mode. |
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Interactive Title Screen You're never NOT having fun with these games. |
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Product Placement Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years has it become more apparent. |
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Lens Flare Lens Flare is a dynamic graphical effect that emulates the appearance of natural sunlight within a scene. This effect is not limited only to sunlight. |
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Player Character Any character you play in a game is a PC, or a character controlled by the player, as opposed to a non-player character (NPC), character controlled by the game or AI. |
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Countdown Timer The ultimate pressure feature. You have to complete the task at hand, be it finishing your opponent or cutting the right wire, in the allotted time. |
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Familliar Horde A horde of allied creatures under your control helps you in this game. |
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3D Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles! |
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Artificial Life (A-life) Artificial Life is a video game concept in which beings or creatures are put into the same environment that player is in. Depending on how the player interacts with these virtual creatures (who are programmed with emotions, wants, and needs) and the world around him/her, the Artificial Life will reflect that through their behavior. |
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Partners A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses. |
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Adorable Mass Slaughter Any game featuring creatures or people that could be described as cute, then having them killed in huge numbers. Key example: the Lemmings series. |
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Boss Fight A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists. |
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Purple Character Characters whose "skin" (not their clothing, etc) is primarily purple, which is some combination of both red and blue. |
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Totaka's Song Totaka's Song is a hidden easter egg in a number of Nintendo's games dating back to the early 1990s. It can typically be accessed by waiting for a set period of time at a specific place. |
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Cooperative Play Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. |
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The Future What lays ahead, and is distant from the present |
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