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Wilhelm Scream Originally recorded in 1951, this sound effect has appeared in numerous films and video games. |
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Persistent World A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's. |
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Stat Tracking Stat Tracking is when games keep track of various sorts of information related to player performance or progress. This feature can be found in various RPGs and now many FPSs as well. This does not include statistics in sports games, unless related to your personal performance. |
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Fetch Quests An industry game design standard that's appeared in many games over the years, the fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. |
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Pirates By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag. |
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Naval Battles Combat on water of any kind |
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Game Over Game Over originally appeared in pinball machines and, later, arcade machines. When you lose at a game, it is game over. |
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Pay-to-Play Many online games, particularly MMORPGs, require a monthly payment to pay. This fee goes towards upkeep for the game, such as maintaining servers or the salaries of customer support,etc. |
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SpeedTree SpeedTree is a software toolkit that generates realistic forests on the fly. |
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PhysX PhysX is a realtime physics engine middleware originally developed by Ageia and now maintained by nVidia. It is the only currently available physics engine that supports hardware acceleration. |
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Direct2Drive Digital distribution method for pc games, anime, comics, and guides. Direct2Drive is maintained and owned by IGN Entertainment, a unit of Fox Interactive Media, Inc. |
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Debuff A concept common in MMORPGs, a debuff weakens a foes abilities or stats making combat easier. |
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