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Game » consists of 3 releases. Released Dec 10, 2009
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The act of granting freedom to prisoners or subjugated NPCs.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
The extraction of valuable minerals from the earth.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Start doesn't mean "A". Start means "start", son. Kids these days...
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games that have had an Original Soundtrack album released.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
These games, franchises, characters, or companies have some connection with PlayStation Home. They could have some related digital wares available, have their own Space, or even be playable.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A cutscene or conversation that appears after, or during, the credits -- usually as a means to deliver a cliffhanger and/or plot twist.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Remote Play allows users access to a PS3 wirelessly via a PSP or PS Vita
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
An animated transition that is used to switch from one screen to another.
A Secret area is a place hidden that few will find unless they know where to look.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Instead of telling you it's over and come to a conclusion, some games leave you with a "To be continued" screen.
The 2009 Tokyo Game Show (TGS) took place between 24-27 September at the Makuhari Messe in Chiba, Tokyo. The theme for the show was 'Game, it's so energetic!'
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
A credit screen that cannot be skipped or interrupted. No matter how hard you try, you'll have to sit through them.
Avoid getting straight to the fun in favor of learning who developed, published, and provided middleware for this game.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
A level that takes place either in or near water.
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