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Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A playable class in many roleplaying games. Rogues are also sometimes known as Thieves. The class in almost all these games center around their stealth capabilities.
Safe Fall is a skill that, as the skill increases, allows one to fall from higher and higher distances without taking damage.
These terrifying creatures have glowing jack-o-lanterns for heads and roam throughout the Plane of Fear.
These annoying imps will often swarm intruders to the Plane of Fear, causing confusion and often death.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Shadow Knights are a hybrid of Warriors and Necromancers and are reknowned as the most evil and feared fighters in Norrath.
Shaman are mediums between the mortal and spiritual realms. In games, they are often priests with the ability to heal via magic and crafted potions.
The Shissar are a race of snake-like people in the EverQuest universe.
Shiverbacks are fearsome gorillas that protect the Temple of Cazic-Thule. Some have been summoned to the Plane of Fear by The Faceless himself.
The skeleton is the framework of the human body.
A blob consisting of some icky substance, the slime monster is one of the most used RPG monster clichés besides rats.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Spinechillers are horrifying, stark white spiders that have a propensity for sneaking up behind unwary intruders in the Plane of Fear.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
Tentacle Terrors, and Tentacle Tormentors, are monsters from the EverQuest franchise.
These floating evil eyes torment any magic users who are foolish enough to enter the Plane of Fear by sieving their mana. Less powerful versions can sometimes be encountered in Lavastorm Mountains and Erud's Crossing.
These disgusting, undead frogs that inhabit the Plane of Fear are more of a nuisance than a real threat to invaders of Cazic-Thule's realm. Warts from Turmoil Toads can inexplicably be used as throwing weapons.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
An individual who specializes in armed combat.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
These forsaken spirits are trapped in the Plane of Fear. They will attack any who intrude upon the realm of Cazic-Thule.
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