I've found myself craving a rather specific kind of RPG. While I do appreciate the nonlinear components of games like Skyrim or Arcanum, I've come to realize that I need a more guided structure in my RPGs. In my mind, BioWare's games have the past decade (KotOR, Jade Empire, Mass Effect, Dragon Age) are pretty much the epitome of RPG structure. They slowly introduce you to gameplay and game world, and then slowly open up, giving you a variety of mission objectives, while still having each of those mission objectives fairly straightforward. Between missions you talk to interesting companions, with each revealing more about their character as the game progresses. Side quests usually have an actual story to them, are rarely hard to find, and tend to be brief. It's difficult to get lost in a BioWare RPG, you constantly feel as though you're making progress, but you still feel like you're an influential component in a living, breathing world. A year ago, I played through KotOR for something like the fourth time, and did absolutely everything in the game without once getting lost.
Hoping to scratch that itch, earlier this year I picked up Baldur's Gate, which I have been playing off and on for a few months. While the game has fantastic writing, and a great combat system (after the initial frustrations and oddities are moved past), it takes the "quantity over quality" approach I find myself unable to get into. There are dozens of companions, but few of them have any impact on the game's story. The game has tons of environments, but I feel little motivation to explore them.
I've heard nothing but good things about Planescape: Torment, and, upon seeing its smaller list of characters and hearing of its personal story, I was wondering if its structure was similar to that of the BioWare games I've obsessed over. If not, what games do?