The next patch (supposed to come out this coming week) apparently will be dealing with this. Hopefully it'll be enough.
Right now, I'd like to say it's not generally an issue, since supposedly if you can't see an enemy they can't see you either. But honestly in certain situations (Tech Plant assaults in particular) it really does pretty much completely break the game.
It's important to keep in mind that something like EVE and this aren't at all comparable, because the amount of geometry and accuracy of position that EVE has to render, considering it is in space, is magnitudes less than an FPS like PS2. Nonetheless, that doesn't excuse it; if you can't cover a friendly because you can't see the enemies they are approaching, the game is broken, simple as that.
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