@Erk_Forever:
I'm sure someone will split hairs with me, but more so than other FPSs in most cases, simulators like OFP1 and ArmA1/2 not withstanding. When there were cohesive squads, teams or outfits in the battles with good communication skills, absolutely. Mutual fire support, spec-ops (like Visions described above) and diversionary maneuvers all over the place. And even if not, people would often seem to intrinsically fill the needs of the greater assault or defense if one area was lacking. As such, when you have this large number of people working organically, the basic battlefield tactics that would get employed, intentionally or not, would invariably win over the force of 100 heavy assault individuals running blindly into a cross-fired fatal funnel, to put it simply.
I guess the short answer would be; yes, as much as you can in a game without perma-death, battlefield tactics are rewarded. Teams of individuals and lone wolves generally got raked over the coals repeatedly. The longer the game was released (to what I personally see as being the peak around the beginning of Core Combat), the less of these types of players were visible, as they either changed their play style or simply quit.
This is all from my personal experience, of course. Some people on different servers might have seen the total opposite. But what I described above seemed to be the general consensus.
See you on the battlefield!
/squee! :D
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