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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Games often use iron sights to define precision shooting with non-scoped weapons.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
Character Creation refers to characters created by players themselves, rather than developers.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
A "Contested Territory" is an area or zone in which two or more factions fight for control. This can result in the victorious faction gaining the territory or just winning the competitive round.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Environments cycle between day and night, often with effects on other aspects of the game.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The Forge Light engine was developed in-house by Sony Online Entertainment and is being used to develop all future MMO's including PlanetSide 2 and EverQuest Next.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
A heads-up display is a graphical overlay of vital information used in most modern games.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
A gameplay mechanic allowing players to store their items and freely carry them around.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Objective-based team gameplay occurs when one group attempts to accomplish some goal -- enter a base, capture or destroy some MacGuffin, rescue the hostages -- while the other tries to prevent it.
The goddamn bugs whacked us, Johnny.
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