The Plasma Pistol, like the Plasma Rifle, fires directed energy bolts instead of traditional projectile ammunition. It is capable of quickly firing low powered shots, or of charging a single high-powered blast which can rapidly deplete energy shielding.
Summary
Advantages
The Plasma Pistol is most effective when used in conjunction with other weapons, particularly those capable of headshots, i.e. the Battle Rifle, Covenant Carbine, or any M6 series handgun. The weapon can be used in a shot/melee Combo—first, it should be used in a somewhat close range: enough to get in a melee attack after being shot with the Pistol, the Pistol will lower the shields, leaving the target vulnerable to any type of attack, but to finish, quickly follow up with a quick melee. It's a quick way to kill any target, but it is also pretty risky if you are up against a much more powerful weapon. Note that this weapon alone doesn't cause much damage so have a backup weapon ready. Once the player has disabled their enemy's shields with the Plasma Pistol's overcharged shot, a single headshot from any of those weapons will result in a kill. In Halo 2, the colloquial term "Noob Combo" has been applied to the Plasma Pistol/Battle Rifle or Plasma Pistol/Covenant Carbine combination due to the extreme tracking abilities of the Plasma Pistol's charged shot as well as the relative ease of achieving headshots with the Battle Rifle/Covenant Carbine. The "noob combo" is controversial amongst players. Some regard it as cheap while others laud it for its effectiveness. In Halo 2 and Halo 3, the Plasma Pistol is dual-wieldable, allowing the player to use its shield-breaking abilities in concert with another weapon, such as an SMG or pistol. In any Halo game, it is possible to use the Plasma Pistol in conjunction with melee for Close Quarters Combat (CQC, a.k.a. Close Quarters Battle, or CQB). The way you do this is charge up an overcharge shot, and then release it at close range just before using a melee attack. In Halo 1 and 2 (in auto-update 1.1) it should only take one or two melee attacks to kill, and you can melee right after firing. In Halo 3 it is much more effective, as a melee attack after the shields are gone will guarantee a kill. Waiting in halls or buildings which force your enemy into CQB is an effective strategy. It is also effective for a multiplayer game of Juggernaut, as one fully charged shot can deplete the Juggernaut's shield, effectively making the Juggernaut more vulnerable to basic firepower.
In addition, the Plasma pistol now has the feature to "freeze" vehicles, making the vehicles more vulnerable. That time could be used to avoid being run over, or to finish a fleeing one off.
However, it is necessary to remember the weapon's tracking capabilities have been reduced in both Halo 1 and Halo 2's Multiplayer mode, ensuring that other weapons or the standard usage of the pistol may be superior in some extreme situations.
The Plasma Pistol can be used to great affect from the back of a Mongoose using it paired with any weapon, but especially the Noob Combo can cause havoc on the battlefield. If used properly, this technique can help you lower the shields of many enemies, and quickly, to aid your teammates in mowing them down.
Disadvantages
Description and Appearance
The offensive capabilities of the weapon have varied somewhat from game to game. For example, in Halo: Combat Evolved, the standard shots were, like the Plasma Rifle capable of briefly stunning an enemy. This ability is absent in Halo 2 and Halo 3, except the Brute Plasma Rifle had this effect. Also, the standard shots are much weaker in Halo 2 and Halo 3 than in Halo: Combat Evolved. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in Halo 2 and Halo 3, they are more difficult to dodge in Halo 1.
Internal Mechanism
In each of the Halo games,if your character remains idle for a moment while holding a Plasma Pistol, your character will open it and you will be able to see the internal mechanisms of the pistol.
Melee
The melee action has changed through the games. In the first Halo game, the Master Chief used his right arm to punch the enemy. To do this, the Chief would hold the Plasma Pistol in his left hand (which was in a supportive position underneath the weapon) and do a quick swing with his right arm. Ironically, the third person model still punched with his left hand. It was the fastest melee in Halo: Combat Evolved, and comparably the strongest.
In Halo 2, this was changed, and the player punched with the left (free) hand, while keeping a hold on the trigger with his right. Also, the punch switches between a swing and a direct punch.
Changes from Halo: Combat Evolved to Halo 2
- Overload shot trail was removed.
- Cannot fire a standard shot as fast as the Halo: CE counterpart.
- Overload is slower but tracks much better.
- Overloads do not kick up as much dirt, dust, and debris as the Halo: CE counterpart.
- Overloads do no damage to unshielded targets.
- It is able to be dual-wielded as with many other weaponry.
- It is noticeably weaker and almost useless (except an overload).
- It is much weaker in Halo 2, while in Halo: Combat Evolved it was a great use in battles.
- An overload shot cannot kill an enemy no more it will just lower an enemies shield.
Changes from Halo 2 to Halo 3
- Gun takes slightly longer to cool down after overheating.
- If an overload collides with a vehicle, it is temporarily disabled and has the same effect of the Power Drain.
- Overload is faster.
- It only "homes" in small-range strife's, rarely does it seek out enemies like its counterpart in Halo 2.
- Green electricity is present between the "prongs" of the plasma pistol.
- Energy Pulses released from overcharging do not track as well"
Influences
The Plasma Pistol was inspired by the human "Zeus-class fusion pistol" from the Marathon series. Like the fusion pistol, the Plasma Pistol is a reasonably damaging single-shot weapon with an overcharge mode. However, the fusion pistol's overcharge was far more damaging and could kill nearly any enemy in the game, with one caveat: if the gun was left overcharged for too long, it would explode, killing its wielder.
Plasma Pistol games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Halo Wars released on March 3, 2009 |
X360 | Ensemble Studios | |
|
Halo 3 released on Sept. 25, 2007 |
X360 | Bungie Studios | |
|
Halo Triple Pack released on Oct. 6, 2005 |
XBOX | Bungie Studios | |
|
Halo 2: Multiplayer Map Pack released on July 5, 2005 |
XBOX | Bungie Studios | |
|
Halo 2 released on Nov. 9, 2004 |
PC, XBOX | Bungie Studios | |
|
Halo: Custom Edition released on May 4, 2004 |
PC | Microsoft Game Studios, Bungie Studios, Gearbox Software LLC | |
|
Halo: Combat Evolved released on Nov. 15, 2001 |
PC, XBOX, XBLM | Bungie Studios, MacSoft, Gearbox Software LLC | |
|
Fur Fighters released on Sept. 23, 2000 |
PC, PS2, DC | Bizarre Creations | |
|
10six Online released on Feb. 27, 2000 |
PC | Sega, Postlinear Entertainment | |
|
Outwars |
PC | SingleTrac Entertainment Technologies, Inc. |
| Object Name: | Plasma Pistol |
| Appears In: | 6 games |
| 1st Game Appearance: | Halo: Combat Evolved |













