Funtech released the Super A'Can in Taiwan in 1995. Only 12 games were produced for the 16-bit console before it was scrapped.
Launched on October 31, 1995
Hosts 12 games
The Satellaview was an add-on for the Super Famicom, released only in Japan. It downloaded games and news via satellite broadcast, and received live, streaming voice acting and hints for some games.
Launched on April 30, 1995
Hosts 33 games
Sega's short-lived jump into the 32-bit gaming era began with this add-on to the Sega Genesis.
Launched on December 31, 1994
Hosts 45 games
32-bit game console developed by Sega. Due to development difficulties and the rising popularity of the PS1 and N64, the Saturn was discontinued overseas in 1998, but continued to sell in Japan until 2000. It was Sega's most successful console in Japan (where it outsold the N64) yet their least successful console overseas.
Launched on November 22, 1994
Hosts 646 games
Sega Pico is an educational video game system aimed at children. The system was also the first Sega system to carry Nintendo liscensed games.
Launched on December 31, 1993
Hosts 45 games
The Sega CD was one of the first CD-ROM based gaming consoles. The extra storage space this medium allowed gave rise to inclusion of full motion video, higher quality audio, and improved graphics in games.
Launched on October 15, 1992
Hosts 190 games
Super Nintendo Entertainment System
The Super Nintendo Entertainment System was the second home console released by Nintendo.
Launched on November 21, 1990
Hosts 1637 games
This upgraded PC-Engine was released in Japan in 1989. Few exclusive titles for the system were ever released.
Launched on November 30, 1989
Hosts 7 games
The Sharp X68000 is a 16/32-bit Japanese computer platform that was originally released in 1987. It was the first home system to offer arcade-quality graphics, serving as the development machine for the Capcom CPS arcade system over the next several years. It was the most powerful home gaming system of the 1980s.
Launched on March 31, 1987
Hosts 207 games
Sega Master System
The 8-bit Master System, while not embraced by a large audience in the US and Japan, was a major success in Europe and South America, and it remains an important and entertaining console that laid the foundation for generations of future console releases from Sega.
Launched on October 20, 1985
Hosts 336 games
Super Cassette Vision
Epoch's follow-up to the Cassette Vision was released in 1984.
Launched on July 31, 1984
Hosts 14 games
Sega's first home console, and one of Sega's lesser known consoles, the Sega SG-1000 was surprisingly popular during its time.
Launched on July 15, 1983
Hosts 55 games
Many of Sony's SMC series of machines came with built-in genlocks for video production use, but games were also released on some of the different variants. It is also the first computer to utilize 3.5" diskettes.
Launched on December 31, 1982
Hosts 3 games
The first in Sharp's X line of computers. It was the successor to the Sharp MZ, and was in turn succeeded by the Sharp X68000.
Launched on January 31, 1982
Hosts 136 games
The Sharp MZ is a home computer that was first released in the late 1970s. It was one of the first home computers to play video games.
Launched on May 31, 1978
Hosts 47 games