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Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Receiving damage or dying as a result of falling.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
Originally recorded in 1951, this sound effect has appeared in numerous films and video games.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Sequels that have the player controlling a different character than the preceding game(s).
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Special locations in game that allow the player to manually save their progress.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Start doesn't mean "A". Start means "start", son. Kids these days...
An umbrella term for any sexual orientation or gender identity that is not straight.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
The concept of a character leaping forwards or backwards in time.
A digital distribution platform operated by Epic Games.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Games released coinciding with new hardware.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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