The first game I played this generation that had daily rewards was this spring's MLB 15 The Show, which allured me after seeing my friends get really into Diamond Dynasty, a mode where you create a player and then collect card packs to build a team of all-stars and compete with them online. The game also gives you a free card every time you log in to the game, and after 10 days of logging in gives you a pack to open.
Metal Gear Solid 5 is the second game I've played this year with a blatant rewards system, and it's solidifying something I already felt could be a problem going forward if developers weren't more careful. Once you get enough good players in Diamond Dynasty it doesn't necessarily matter if you have the best players since MLB 15 is a game of player skill as much as it is a computer simulation. But in MGS 5 it's absolutely beneficial to be getting those MB Coin buffs (however inconsequential they may actually be), Fuel Resource dumps, GMP dumps, etc.
The trouble with both these games is that they don't register you as logging in if you simply revive the system from rest mode and hop back into the game. Don't get me wrong, I understand this complaint is slightly petty; I could just close the game before I power the system down as if I were playing on PC or an older console. But the PS4 has conditioned me to do otherwise, and the convenience of being able to load directly into my helicopter without reading that disclosure bombardment and loading my save is hard to pass up.
I'll usually go a day or two without logging out and logging back in to get my reward; back at the height of my MLB playing, I'd regularly go nearly a week without thinking to back out and get another card toward my pack unlock. This kind of makes me feel like I'm being penalized for using the system as it was intended, and I wish developers could find a way to be more considerate of the rest/suspend modes this generation of consoles operates with.
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