UPDATE #2: After the dust has settled on Microsoft's latest policy change, Retro City Rampage developer Brian Provinciano has offered hints that all may not be quite as good as it seems.
"This is yet another example of them changing policy, but it sounding better than it is when the whole story is revealed," Provinciano told Engadget. "Make no mistake; while this is a great thing, it's again not the equivalent to what other platforms offer."
"On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release. The indication on Xbox One is that it's essentially XBLIG 2.0. Instead of XNA, it's Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won't be as full-fledged as published games on the system."
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"After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it. The policy changes are great, but they don't undo the experience I had. I'm not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another.
"It's important to me that consumers don't see things as black and white. There are still strings attached to this policy change."
Since this isn't going to be ready until quite a bit after launch, MS could change any aspect about this already vague announcement, for better or worse, at any given time. I don't plan to buy an Xbox One at launch anyway, so I'll just wait and see how this all works once it has actually materialized.
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