@adequatelyprepared: That's... basically it's really weird to see people loving to hate the Pro so much that they are coming up with magical fantasies.
You can play tLoU on the Pro in non-Pro mode. You can not patch it, so then it'll run as a PS4 and it'll run identically to the PS4 base. Exact same framerate, exact same 1080p rendering.
However, you can run it fully patched and it'll be in Pro mode. Here, you can run it at 4K where it'll be 30fps (like the original game) or can run it in 1800p, where it generally hits 60fps.
3200x1800 is about three times the pixel count of 1920x1080. It's lovely, looks great. But there is no 1080p mode. There's no way of getting the game to look like the base PS4 without removing the current patch so it runs in non-Pro mode and so runs at exactly the same framerate as the base PS4.
You can only see the Last of Us looking significantly better. If can either run at 60 or 30 fps with some difference in detail, but that 1800p mods looks real nice on a FullHD TV. In some scenes, that version drops a few frames so is more 55fps than locked 60. It's the first patch and they may well come back and do another optimising pass to get it just right but I don't think we've ever seen a console that doesn't release games that sometimes drop frames. Like, this has always been how consoles work - they basically never have 3D games that are so conservative in their rendering that they are always, 100% running at peak resolution (in the era of games dropping res rather than dropping frames) and framerate. This is... perfectly normal. The sky is not falling but people who really need to hate the Pro for some ideological reason are being pushed into a feeding frenzy based on a preliminary report before detailed info is out and which Sony have said they're looking into on the very first Pro firmware with launch day games.
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