I dislike the UI in this game.

#1 Posted by Phatmac (5923 posts) -

I'm playing the beta at the moment and man is the UI in this real generic/bad. Anyone else feel this way?

#2 Posted by Berserker976 (465 posts) -

It's an outdated UI they've been using for the betas, I think the actual one will be a lot better.

#3 Posted by me3639 (2006 posts) -

I played maybe 15 minutes and i kept losing my character all the time(so much chaos). Probably becasue ...i suck, but its just not my type of game. From a UI perspective it's a little generic but i found it to be ok.

#4 Posted by TheHT (12672 posts) -

Didn't like it at first, as with most of the game, but soon enough I warmed up to it. It serves it's purpose well enough. Tells me the levels, good enough color distinction between them, bigger numbers for higher levels too, and as long as I make it a point to notice what player number I am I don't lose track of myself in-game. Also the increased glow per level is too subtle to be worth much and mostly just prompts me to check that players meter rather then get right away what they're packing. Not having a constant scoreboard isn't a big deal, since you often get a sense of how players are doing as you play. I would like if the AP increase and decrease numbers were bigger though. But all-in-all it wasn't a problem after a half day of playing.

#5 Posted by Otacon (2255 posts) -

From the beta quick look that's the first thing I noticed and it really put me off. For a game that is supposedly quirky and full of personality the menus are sterile and generic and that leads me to question the overall package. Never judge on a beta though,

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