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    PlayStation Trophies

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    Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.

    The Help Jeff fix Standardization of PSN trophies Thread

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    StaticFalconar

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    #1  Edited By StaticFalconar

    Welcome to another Perch of StaticFalconar

     
     
    Ok, we are all grateful that after a long time, Sony has finally given an API and GB blew up a little more by adding the ability to link our PSN accounts. What more, in an effort to be able to compare gamertags with PSN accounts achievement point for trophy score Jeff has taken on the task of trying to standardize them. Looking at his Infamous example, I thought he was onto something and agreed. Then I started to link my account and notice how some games give me a max possible score of 1345 (midnight Club LA) then there are ones that give us max possible 655 points (Mercenaries 2). Sure when you average them out along with the good examples like infamous, the overall score does make sense. 
     

    Extending the Olive Branch

     

    Yet I am not satisfied. So lets help Jeff out by giving suggestions as to what how GB can be the first website to have a good standardization of trophy/achievement points. If you didn't know already, this is the way Sony does their calculation of the trophy system. 
     
     Trophy Point Value
    Bronze - 15
    Silver - 30
    Gold - 90
    Platinum - 180

    Level Point Requirements
    Level 1 - 0
    Level 2 - 210
    Level 3 - 600
    Level 4 - 1,200
    Level 5 - 2,400
    Level 6 - 4,000
    Level 7 - 6,000
    Level 8 - 8,000
    Level 9 - 10,000
    Level 10 - 12,000
    Level 11 - 14,000
    Level 12 - 16,000
    Level 13 - 24,000
    Level 14 - 32,000
    Level 15 - 40,000
    Level 16 - 48,000
    Level 17 - 56,000
    Level 18 - 64,000
     
     
    Then this is how GB started doing things. 
     
       * Bronze = 10 points
        * Silver = 40 points
        * Gold = 75 points
        * Platinum = 100 points
     
    No level system, just a raw score.

    Lets build a Nest from Olive branches



    Personally, I think they should take platinum trophies out of the equation since there is no 360 equivalent. Just simply make platinum worthless (as in zero points) since that is the trophy you only get when you have gotten the rest of the trophies possible. If there was a game what had scaled correctly under the current system of 1000 points = getting all the trophies in a game; the player that gets all but the last 50 point achievement (because its too hard of whatever) would have a score of 950, but the PSN player that gets all but that last trophy to get platinum would be out 100 points plus whatever the trophy he couldn't get is worth. So kill what what platinum is worth and bump up the value of everything else to make the math fit more right. 
     
     
    Any other suggestions that might help Jeff fix the problem?
     
     
    PS: Yes I have done a small search to make sure there are no similar threads already, and after hearing the Bombcast this week, I believe Jeff would appreciate a thread like this since he even acknowledged himself he would have to change the system to bit to make the points fit better.
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    wefwefasdf

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    #2  Edited By wefwefasdf

    I like your idea of getting rid of points for platinum and just upping the overall point value of the others.

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    MattyFTM

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    #3  Edited By MattyFTM  Moderator

    Completely scrap the gamerscore points system for both Xbox & PSN games, and replace it with a point value based on rarity. It would obviously need some serious thought before implementing, and I've just slung this list together off the top of my head, but something like this: 

    Percentage of people that have the achievement
    Points for the achievement (Giant Bomb Gamerscore)
     less than 1%
    500
    1-2%400
    2-3%200
    3-4%100
    4-5%75
    5-7.5%60
    7.5-10%50
    10-15%45
    15-20%40
    20-30%35
    30-40%
    30
    40-50%
    25
    50-60%
    20
    60-70%
    15
    70-80%
    10
    80-90%
    5
    90-100%
    1
     
    This sort of system means that the points is actually representative of the skill required to get the achievement. And it also means that points can be assigned to Xbox, PSN, Steam and WoW in the same way. WoW currently has every achievement at 10 points, Steam at 0 points. It would be great to include Steam & WoW in the score calculation in a meaningful way, but with no grading or points system it is hard, if not impossible to implement into the current points system. A rarity based points system would work eaqually well with Steam & WoW as it would with Xbox & PS3.
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    get2sammyb

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    #4  Edited By get2sammyb
    @MattyFTM said:
    " Completely scrap the gamerscore points system for both Xbox & PSN games, and assign a point value based on rarity. It would obviously need some serious thought before implementing, and I've just slung this list together off the top of my head, but something like this:
    Percentage of people that have the achievement
    Points (Giant Bomb Gamerscore)
     less than 1%
     500
    1-2% 400
    2-3% 200
    3-4% 100
    4-5% 75
    5-7.5% 60
    7.5-10% 50
    10-15% 45
    15-20% 40
    20-30% 35
    30-40%
    30
    40-50%
    25
    50-60%
    20
    60-70%
    15
    70-80%
    10
    80-90%
    5
    90-100%
    1
     This sort of system means that the points is actually representative of the skill required to get the achievement. And it also means that points can be assigned to Xbox, PSN, Steam and WoW in the same way. WoW currently has every achievement at 10 points, Steam at 0 points. It would be great to include Steam & WoW in the score calculation in a meaningful way, but with no grading or points system it is hard, if not impossible to implement into the current points system. A rarity based points system would work eaqually well with Steam & WoW as it would with Xbox & PS3. "
    I think that's the perfect way of doing things. Obviously yes it would need thought and tweaking, but that would work awesomely. I think.
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    mattbodega

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    #5  Edited By mattbodega

    I think the problem with the rarity idea is that rarity is measured in comparison to all other users on the site. That means that achievement scores could be CONSTANTLY FLUCTUATING, I imagine it would take a lot more work to build a system that was adjusting the point value of individual achievements and all users scores. 
    But hey, maybe I'm just poo-pooing on the guy reaching for the stars!

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    StaticFalconar

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    #6  Edited By StaticFalconar
    @MattyFTM said:
    " Completely scrap the gamerscore points system for both Xbox & PSN games, and replace it with a point value based on rarity. It would obviously need some serious thought before implementing, and I've just slung this list together off the top of my head, but something like this: 
    Percentage of people that have the achievement
    Points for the achievement (Giant Bomb Gamerscore)
     less than 1%
    500
    1-2%400
    2-3%200
    3-4%100
    4-5%75
    5-7.5%60
    7.5-10%50
    10-15%45
    15-20%40
    20-30%35
    30-40%
    30
    40-50%
    25
    50-60%
    20
    60-70%
    15
    70-80%
    10
    80-90%
    5
    90-100%
    1
     This sort of system means that the points is actually representative of the skill required to get the achievement. And it also means that points can be assigned to Xbox, PSN, Steam and WoW in the same way. WoW currently has every achievement at 10 points, Steam at 0 points. It would be great to include Steam & WoW in the score calculation in a meaningful way, but with no grading or points system it is hard, if not impossible to implement into the current points system. A rarity based points system would work eaqually well with Steam & WoW as it would with Xbox & PS3. "
    Um, not really. This would just give points out based the rarity of achievement/game you play and not how good you are at the game. Say a big seller like Halo has some hard achievements. The hardcore people that should deserve more points for doing the ultra hard to achieve achievement would get more points in the beginning. However, after much time has passed, and even the noob player can grind enough to get the same achievement. Under the rarity system the hardcore players would be punished down the line as they get less points as everybody eventually gets all the achievements. I know this system would totally shit on the easy to get pts games, but the same effect would eventually happen to the rest that doesn't deserve the same treatment.
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    PhaggyBigNastyMcKill

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    I got an idea, like straight up keep the Sony method of putting points in games. Then calculate out how much points it each PS3 game has. If the average number is say 1500points or something, simply do some math and the have a conversion rate of PSN points to achievement points. No more trying to figure out how much a trophy is worth, just a simple math equation solution.

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    Drank_Stank

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    #8  Edited By Drank_Stank

    um...what is the point?  do people actually look at others accounts and look at their achievements/ gamerscore?  I dont. 

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    jakob187

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    #9  Edited By jakob187

    Who said that the PSN stuff needs to be a system that's equivalent to XBL's?  Make the PS3 stuff its own thing, and then make the XBL stuff what it already is.

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    Seedofpower

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    #10  Edited By Seedofpower

    I don't think Psn has to be added into the total. I think the 4 trophy types should to grouped separately.

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    xatmos

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    #11  Edited By xatmos

    There's no problem if the game is multiplatform and on 360 or GFWL, just use those number correct? For PS3, omit platinum as someone said, and have the rest (bronze, silver, gold) scale per game so that the total points for the game totals 1000. Use a weighted scale so that bronze is worth a single unit, silver - double, and gold - triple (you can use different weights). So if theres 6 bronze, 10 silver, and 4 gold, that makes a weighted total of 6+10*2+4*3=38, divide the target total (1000) by the weighted number of achievements to determine the unit worth or the value of bronze achievements; double for silver, triple for gold. Easy and always equals 1000 or a little less if you truncate decimals. I don't actually have a PS3 so if this is totally stupid, my apologies.

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    jkz

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    #12  Edited By jkz
    @xatmos said:
    " There's no problem if the game is multiplatform and on 360 or GFWL, just use those number correct? For PS3, omit platinum as someone said, and have the rest (bronze, silver, gold) scale per game so that the total points for the game totals 1000. Use a weighted scale so that bronze is worth a single unit, silver - double, and gold - triple (you can use different weights). So if theres 6 bronze, 10 silver, and 4 gold, that makes a weighted total of 6+10*2+4*3=38, divide the target total (1000) by the weighted number of achievements to determine the unit worth or the value of bronze achievements; double for silver, triple for gold. Easy and always equals 1000 or a little less if you truncate decimals. I don't actually have a PS3 so if this is totally stupid, my apologies. "
    Hrm, that seems fine to me. Since there's less variation the value of trophies than there is in points for achievements, this wouldn't be throwing anything out of wack so much as it would be adjusting the system to fit GB's way of calculating scores.
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    NinjaHunter

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    #13  Edited By NinjaHunter
    @jakob187: Well, Giant Bomb wants to be able to compare everybody with a single score. So that people that have multiple consoles won't have to keep track of so many numbers. 

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    MasturbatingBear

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    #14  Edited By MasturbatingBear

    or just keep what actually works. Instead of implementing one of the horrible idea posted here. 

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    MasterOfPenguins_Zell

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    I don't want to compare my trophies with my gamerscore, or my gamerscore with anyone else trophies. I want to just compare Gamerscore with Gamerscore and trophies with trophies. 
     
    The total GB gamerscore is pretty cool though.

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    PhaggyBigNastyMcKill

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    @jakob187: You are totally missing the point that Jeff is trying to go for.
     
     
     
    @MasturbatingBear said:
    " or just keep what actually works. Instead of implementing one of the horrible idea posted here.  "

    Not not working now, in fact Jeff has stopped updating the PSN links until he gets it fixed.
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    Diamond

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    #17  Edited By Diamond
    @EffMeHarderNi666Az said:
    " Instead of changing the PSN numbers only, why not have a conversion rate for all the systems to GB points? "
    Probably would be the most balanced, but then you'd also be converting hundreds of 360 games achievements and the problem would be 4 times bigger
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    Shadow

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    #18  Edited By Shadow

    Bronze needs to be worth exactly half of silver, regardless of the way it's implemented, I think that would fix a lot of problems with the system.

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    ParaParaKing

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    #19  Edited By ParaParaKing

    With  
    Bronze = 3pts
    Silver = 6 pts
    Gold = 18 pts
    Platinum = 36

    most games have a total of about 240 pts.
     
    So if you multiply by 4 you get:
    Bronze = 12 pts
    Silver = 24 pts
    Gold = 72 pts
    Platinum = 144 pts

    And every game gets roughly 1000 pts.
     
    Or you could go the other route and say Platinum trophies are extra to the total resulting in
    Bronze = 15
    Silver = 30
    Gold = 90
    Platinum = set amount for completion bonus

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    Polypinoon

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    #20  Edited By Polypinoon

    I don't wanna piss on your parade, but 4 times 240 equals 960, not 1000. You suck at math.

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    eroticfishcake

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    #21  Edited By eroticfishcake

    Also no PS3 trophy support for GB anymore.

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    MeierTheRed

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    #22  Edited By MeierTheRed
    @jakob187 said:
    " Who said that the PSN stuff needs to be a system that's equivalent to XBL's?  Make the PS3 stuff its own thing, and then make the XBL stuff what it already is. "
    Excatley.
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    KamasamaK

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    #23  Edited By KamasamaK
    @pornstorestiffi said:

    " @jakob187 said:

    " Who said that the PSN stuff needs to be a system that's equivalent to XBL's?  Make the PS3 stuff its own thing, and then make the XBL stuff what it already is. "

    Excatley. "
    Uh, Jeff did on the Bombcast. That's what this thread is based on. GB wants to continue providing a universal score that doesn't favor one platform over the other.
     
     
    The problem is if you use fixed point values then it likely won't add up correctly. The values need to scale per game, or per Matty's suggestion by rarity.
     
    For example, if the Platinum were ignored then multiplatform titles could share the point values. Or for exclusives, you could obtain the value of the Bronze trophy by solving for B in B = 1000/(b + 2s + 6g) where b, s, and g are the numbers of Bronze, Silver, and Gold trophies available in the game, respectively. And the value of Silver would be 2B and Gold would be 6B. But the problem then arises that values are probably not integers and truncating will cause the values to not add  up to 1000. I kind of like ParaParaKing's suggestion of the platinum being worth whatever remaining amount would add up to 1000. Or 1000 can be replaced with 200 for those smaller games with no Platinum.
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    MAN_FLANNEL

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    #24  Edited By MAN_FLANNEL

    THERE IS NO TROPHY SUPPORT ANYMORE!

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    Keeng

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    #25  Edited By Keeng

    I think ParaParaKing has the right idea as far as what to do with Platinums. If I were designing the system, I would have each console separated but I do understand why GB isn't doing it this way. 

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