@turtlebird95: I don't know if I'd agree with it ever being the case for portables, but I wouldn't classify many 3DS and Vita games as "bite-sized". Unless you meant the Western publisher perception of those games, in which case maybe you're onto something. Indies suggest that the Vita isn't all that expensive to develop for, though it sounds like they do benefit from pretty good Vita sales in a lot of cases. What I will definitely agree on is that the Vita isn't a suitable platform (sales or not) for fat fat piggy AAA development budgets. I don't know if the platform ever would be, though.
I think the honest situation is the Vita's found its niches --- Japan (and the localization of those games to the West), indies, and drawing Sony customers deeper into PSN. The third niche is, as I see it, kind of a network effect --- customer buys a PS4 (their first Sony console in a while), gets PS+, starts buying some indies and getting free IGC games, then after a couple months says "huh, I have like a dozen games for this Vita thing, maybe I'll try it out for Remote Play". Then a couple months after that, says "I have this Vita thing, maybe I should check out this Persona 4 Golden". And so on, and now they're even deeper into PSN. I don't know how strong that effect is, but I've definitely seen it play out exactly that way, and I do suspect it exists. So, strategically, there is likely some element of the Vita, no matter what other niches/mainstreams it occupies, helping keep PSN retention, and that's valuable to Sony too, even if the "core Vita" is just a series of niches.
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