Without a special chip, you will always have to sacrifice some portion of the main computation power. Console games are optimized for the platform they run on, this includes software (OS) and hardware. In contrast to PC games, they often get exclusive (or at least very privileged) access to the hardware while they are running. Which basically means no background processes, or only very few well defined ones. You would need to add a video recording background process. That is a quite complex task that would eat a significant portion of the cpu power, ram and storage io.
Games that are already released for the vita were not designed for this to happen. They may freak out if they dont get all the ram and all of the cpu.
As sony you could potentially force new released games to be designed in a way that they can deal with a parallel running video recording service. But this would mean much more work for sony and the developer and also less beautiful games, because they cannot use to full potential of the vita anymore. This would further alienate developers and result even less games. So this is most likely not going to happen unless they have already an idle cpu core dedicated to OS stuff in the current vita design that can be used for it. But I never heard about such a thing.
Log in to comment