@Chavtheworld said:
@MikkaQ: I totally see your point, it's just really funny to go from PC gamers always complaining about consoles being dumbed down, to see a complaint that handheld versions of games would be the equivalent for console games.
Yeah I can see the humor in that. But I play PC, console and handheld so I only complain about ports because it's not something new to play. I'll play a game on pretty much the first thing it comes out on.
@FluxWaveZ said:
@MikkaQ: And what's the problem if the console-to-handheld ports aren't dumbed down, but are the exact same game as the console versions just like BlazBlue Continuum Shift Extend for the Vita is?
Then you have the problem of playing a game meant for a larger screen on a smaller screen. Might work for fighting games, but for other types of games it could be awful. Also I can imagine it being pretty bad for fighting games if you get precise and count frames.
There's still the issue of controls, the Vita lacks lower shoulder buttons and R3+L3 stick click-ins, which reduce your options. Yeah you can move that kind of thing to the touch screen, but it's simply not the same. Also there's obviously no fight stick for the Vita, so I don't know why you'd ever want to play a fighting game on that.
The final issue with games meant for home play being ported to handhelds are of course the game designs themselves. Coming off playing a bunch of MGS Snake Eater 3DS, it's not well designed for quick missions like Peace Walker was. With the long cutscenes, codec conversations and slow mission pace, the game is clearly meant for marathon play at home. PW was structured around the fact that you don't get a lot of time to play at once with handhelds. You could pop off a couple missions on the bus or whatever. Not really the case with Snake Eater, there's rarely any satisfying places to stop.
Looking at Borderlands, a co-op heavy game that encourages people to sit and quest for hours looking for loot and leveling up with friends, that sounds TERRIBLE as a handheld experience.
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