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Nintendo's struggled to make a memorable Yoshi game since Yoshi's Island, and this new 3DS platformer isn't going to change that.
You're never going to be bored in Hope's Peak Academy's wild world of murder, despair, and bears, but you might occasionally wonder why it's a game.
Titanfall's focus on player mobility and big-ass robots sets it apart from other competitive shooters and makes much of the game look like one big highlight reel.
Routine wants to explore the terror of a very familiar object in the sky, and its developers want to show as little as possible before the game's done.
Nice interview Patrick, keep it up.
In an age of over-abundant and spoileriffic trailers I applaud this man's approach. Speaking of spoilers, it seems like this interview could use a spoiler warning, @patrickklepek
I really like what I have seen of this game. One of my most-anticipated games.
I've been following this game since it first appeared on Greenlight (which was close to the launch of Greenlight itself). Looks very cool, but I am really dreading playing it.
Never heard of this game before until today and that trailer looks amazing, I love me some space horror.
i love these. more please.
That seems ironic.
Use your keyboard!
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