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Giant Bomb Presents

Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"

GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

Mar. 17 2014

Posted by: Patrick