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Ubisoft Montpellier's take on the first World War is a surprisingly heartfelt adventure.
Many games try to use nostalgia to lure you in, but few of them are as well-made as Shovel Knight.
Watch Dogs is a solid open-world game that doesn't do enough to set itself apart from the pack.
Mike Bithell, the creator of Thomas Was Alone and the upcoming stealther Volume, joins us to chat about developing games, the nature of sales, and BAAAAATMAAAAN.
Apologies for lower audio quality. Had to rip the video audio for today's show.
I'd like to offer a criticism of the guest episodes by laying out the basic structure of this episode. I'm using very rough estimations.
I won't deny that it's interesting but it just feels like a 2 person Interview Dumptruck. Like whenever Patrick and Alex get a dev in the call with them they forget to talk about news, what they've been up to, etc and go right into interviewing mode. It's cool but I also want to know what games they've been playing, whether anything happened in news over the weekend, etc. I'd rather Dumptrucks be about the people being Dumptrucked and AMs be more about what's going on right now in games in a broad sense.
Another good show, another cool guest.
I get why MasterDS might not be into the format, but I actually like how the two days have a different focus. Keeps topics from overlapping with the Bombcast since the Friday show is half a week apart.
I didn't notice this came in mp3 as well, thanks!
maybe do a podcast themaster and show us how its meant to be done
Mike Bithell was an absolute pleasure with some quality insight! Thanks to him for being a part of the cast, and I look forward to checking out his new game. :)
Good show! Thank you!
Use your keyboard!
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