9 Comments
Posted by playastation

You're a Destiny beta.

Posted by bartok

Got to see the show live for the first time and I enjoyed it. I still think it is criminal that Vinny isn't on the show but it was better than the dud of a Bombcast we got last week. No offense to the guest who seemed pleasant but a bit nervous (I would be too if I was on Bombcast) it was just an off episode. When you do a show every week they can't all be winners. Even my two all time favorite podcast, We Hate Movies and Comedy Bang! Bang! release the occasional stinker.

Posted by kkotd

@bartok: The general consensus from the comment section seemed pretty positive of that Bombcast actually. While some of the cross commentary felt a bit forced, I think she did an amazing job.

As for this... I really hope Alex finds a game he likes this year. He's seemed really bummed and cynical about everything so far this year. That's not bad, but it would be nice to see him find something this year that clicks for him. I love happy Alex.

Posted by bartok

@kkotd said:

@bartok: The general consensus from the comment section seemed pretty positive of that Bombcast actually. While some of the cross commentary felt a bit forced, I think she did an amazing job.

As for this... I really hope Alex finds a game he likes this year. He's seemed really bummed and cynical about everything so far this year. That's not bad, but it would be nice to see him find something this year that clicks for him. I love happy Alex.

I am glad other people liked it, I just couldn't get it into it. I get nervous when anyone new does anything on Giantbomb because it seems to cause a colossal shitstorm of idiocy. So freakin' glad that wasn't the case! Again no problem with the guest she seemed nice and I hope she comes back. I just didn't dig the episode, which was no ones fault but mine.

Alex is just in a gaming rut, he will snap out of it. I love happy Alex but I also love cynical and bitter Alex too.

Posted by CaffeineOD

Yeah for once im gonna pass this week. If i wanted to hear someone bitch constantly i'd just play Dota.

Posted by threeOCT
Edited by FalcomAdol

Not sure if this is related to last Friday's BtA or Monday's, but I think it's worth trying to explain some business stuff because typically games media people don't have any clue about it (naturally, I find that reporters at the Wall Street Journal often don't have much of an idea how business works either, they're trained as writers, not in business, their editors are there to help them get the business stuff right, not to correct their punctuation, and they definitely don't know anything about games).

EMEA is typically pronounced as one word "ah-may-ah." For most international companies it means Europe, Middle East, and Africa, Typically these markets have a single marketing/sales office. The other big regions these days for most companies are North America, Latam (Latin America), APAC (Asia/Pacific), and China or Greater China.

When you're a company doing layoffs in Europe, the timeline is always going to be longer. Many of the European nations have strong labor protection rules, including what is known as worker's councils. Worker's councils are basically mandatory unions. Everyone working for a specific company or at a specific factory is covered by law by a single bargaining unit. Depending on the specific country, the process by which a layoff can progress is different, and the involvement of the worker's council is different. Generally the process involves the company saying that layoffs are required, and presenting a financial plan to the worker's council related to the number of positions that are projected to be cut, and a high level financial overview, as well as information on severance and other termination benefits proposed to be provided (typically this is also set by law and could be multiple years of pay depending on the country and the term of service for the employee).. The worker's council then generally has a period of time to propose an alternate plan that would save the same amount of money or cost the same amount of money for termination with some different allocation, or they can sign off on the plan proposed by management. The United States is basically the only country in the world where the majority of the labor force is made up of "at-will" employees who can quit at any time and who can be fired at any time with no sort of contract other than "you show up today and you get paid." Even in China, you can't just fire people like that.

The advantage to a company of having a relatively long lead time on layoffs is that just talking about layoffs is usually enough to encourage people to find another job. Every person who voluntarily walks to some other employer is a person that you don't have to pay termination benefits to. Additionally that long lead time allows you to relocate people to other positions in your company if they are qualified, or if they can be retrained to take another role. Again, the advantage is you are saving money and you're able to retain some employees that otherwise you are throwing out on the street.

Most companies that have large layoffs these days typically use a rationale that they are reducing staff in one area in order to increase staffing in another area. In particular, companies are reducing manufacturing staff. This is because production volumes can be maintained with fewer people over time. The reasons for that can be increased automation, lower demand for particular products that will be phased out, the ability to run multiple similar products on the same production line, or because a product has been re-engineered in a process sometimes called DfX (Design-for-X, in this case Design-for-Production) that allows you to produce it with less labor or fewer components (reducing both the bill of materials cost and the associated labor, allow you to push more units through with the same number of people or the same number of units with less people). In Microsoft's case it seems the majority of the layoffs are in manufacturing, then some are in design/support because they are stopping Nokia's Android phones, "Feature phones," Asha, MeeGo, etc. You also have some management layers that are no longer needed based on the reduction in manufacturing and design footprint, and most likely Nadella is trying to reduce management layers company wide already (typically this means firing upper level management or waiting for them to leave and not replacing them, the end state is that you used to have a person with three people reporting to them, and each of them had three reporting to them, now you have one person with nine people reporting to them.

Microsoft will also by necessity be reducing upper level finance people and probably a lot of accounting positions, they'll roll out their own common accounting system to make financial management a consistent process through the entire company. Some people will be retrained, others will be removed locally but will result in someone being hired somewhere else the company already does business (the so-called Center of Excellence model), others might be contracted out to Infosys or some other company that provides AP/AR/GL services.

Microsoft's devices business has a certain operating model and supply-chain that is reliant on external manufacturing and assembly partners. Incorporating Nokia into Microsoft efficiently means that either E&D or Nokia (or both) need to change operating models to align them with each other, otherwise you need parallel management, extra costs, and a lot of complication from maintaining basically two companies.

Edited by MonkeyKing1969

I hate to have to say this but people are DEAD WRONG about Peter Dinklage and his performance in Destiny. Oh, you can not like it, but it very little of what you hear is his choice or his fault.

Peter Dinklage can do any project he wants, so it does not make any sense on any level to say he didn't want to be there or he sabotage his own performance. If you don't like the direction than that is on the voice director in the booth. Every word recorded, its tone, its cadence, its delivery is under that voice director's control.

I'm sorry if you don't like what they have, you must blame the director in the booth first. Unless he says Dinklage was terrible to work with and took NO DIRECTION; than you cannot blame Peter Dinklage.

Posted by MATATAT

I thought the PvP was alright. Plays like other shooters but also everyone has skills. I mean, it's the same as PvP in any other MMO or PSO style game. You need to sorta have skill but also gear helps a lot.