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Posted by skinnyluigi

3/5 i cant believe it....

Online
Edited by doomocrat

Finally, the Playstation chime makes sense at the end.

Posted by Splodge

Jeff should talk in his radio voice all the time.

Posted by KaneRobot

THE WORLD OF VIDEO GAMES

Posted by mortal_sb

3/5 i cant believe it....

oh no. this is the end of the world! a "still fun for genre fans" score for a blockbuster game that should not get less than 6/5 because space halo mmo.

Posted by Rotnac

Finally, the Playstation chime makes sense at the end.

Not entirely since it's still a multiplatform game by Bungie/Activision.

Posted by Noblenerf

Hearing it on a cassette tape brings everything together.

Minute well spent, thanks Jeff!

Posted by wumbo3000

Haha are they allowed to just play Immigrant Song like that? Turns out Led Zeppelin only gives its songs to the CBSi offices.

Edited by vanorman

I love Jeff's radio voice.

Posted by khetix

Destiny Minute. Very cool.

Posted by AssInAss

I love how much is condensed in a minute, and that was basically a one-minute review! Good job, Jeff.

Posted by LarryDavis

Immigrant Song, huh? Weird.

Edited by BooJr

i am starting to think that the only reason why Destiny is selling well is cuz they are marketing the shit out of it like every gaming site is just all about Destiny hell it was even on USA Today and BBC News what game gets a video on the BBC news section of the site, there was even a google maps layout of the moon and mars within game Destiny screens...proof that enough marketing can even make a turd of a game seem like gold....

best,

Boo.Jr

Posted by ripelivejam

Immigints i knew it was them!

Posted by EthanielRain

@boojr said:

i am starting to think that the only reason why Destiny is selling well is cuz they are marketing the shit out of it like every gaming site is just all about Destiny hell it was even on USA Today and BBC News what game gets a video on the BBC news section of the site, there was even a google maps layout of the moon and mars with in game Destiny screens...proof that enough marketing can even make a turd of a game seem like gold....

best,

Boo.Jr

Yeah, advertising works; is why companies spend untold millions on it :) Destiny isn't a turd though!

Posted by whatisdelicious
Posted by BenderUnit22

I would argue no Bungie release ever truly captured Jeff (except maybe Oni.)

Edited by duke_of_the_bump

@ripelivejam: Even when it was the bears, I knew it was them!

Edited by Shaanyboi

For a year and a half now, I've been asking for an explanation as to why Destiny has been so hyped. Seems like people are finally realizing there isn't much an answer.

Posted by VN1X

dis was nice jeff, real nice.

Posted by Accolade

For a year and a half now, I've been asking for an explanation as to why Destiny has been so hyped. Seems like people are finally realizing there isn't much an answer.

Full agreement.

Posted by DaveKap

I'm super curious to see if/how his opinion changes when he hits 20 and plays end-game stuff with friends.

Posted by drockus

I'm about 16 hours into this game now and still loving it. The story is horrendous, but everything else is great. Is Jeff playing this by himself? The game was clearly meant to be played with at least one other friend. I wish GB would check in with Brad on this, as this game is clearly more up his alley.

Edited by HeyGuys

what's with the Zepplin, they just have it lying around or something?

Posted by ChalkCharmer

@drockus said:

I'm about 16 hours into this game now and still loving it. The story is horrendous, but everything else is great. Is Jeff playing this by himself? The game was clearly meant to be played with at least one other friend. I wish GB would check in with Brad on this, as this game is clearly more up his alley.

Maybe Bungie should've put together an actual fucking matchmaking system for the content that works, then. I set my game to public everytime I play, I never see people, and they NEVER stay if they do appear. The game seems to just separate people out of instances for no reason.

Edited by mrsmiley

@drockus said:

I'm about 16 hours into this game now and still loving it. The story is horrendous, but everything else is great. Is Jeff playing this by himself? The game was clearly meant to be played with at least one other friend. I wish GB would check in with Brad on this, as this game is clearly more up his alley.

Maybe Bungie should've put together an actual fucking matchmaking system for the content that works, then. I set my game to public everytime I play, I never see people, and they NEVER stay if they do appear. The game seems to just separate people out of instances for no reason.

There is a great matchmaking system for Strikes at level 15, and you can invite anyone (or be invited) while in a public area. I think the problem with this game is that there are simply tons of people who, for whatever reason, want to play by themselves in an MMO. I've had the same issue with countless other PC MMORPGs. Basically, if you don't have friends that want to play the game with you, MMORPGs are simply not going to work out. Not, at least, until you're a high enough level to queue for party-based missions. That said, it does bug me that Jeff always plays these games by themselves, then bags on them for being "boring." Half the fun of Destiny is just dicking around with friends in the giant environments!

Posted by locolukah
Edited by ManiacMaysin

It's impressive how much information Jeff is able to condense into one minute.

Posted by Devise22

@mrsmiley: Agreed. Alot of the negative stuff surrounding this game from what I can tell is people choosing to play this game so stereotypical. The "not much real game content" argument stems from people expecting a "quality" campaign based on what they've come to expect from traditional AAA games. The lack of "loot grind" comes from what people expect from games like Borderlands or Diablo. It's like they can't accept the fact that Destiny did things a bit differently. You see late game loot and go "oh wow, they are trying to make loot have serious attachment and matter based on more than just cosmetics."

The game took so much trappings from MMO that I think it's just throwing people off. Also am I the only one frustrated by how Jeff has actually played the game in the videos? He plays like a common shooter. He claims every class seems so similar, yet doesn't actually explore the complexities of the mechanics. The whole point of your weapons having modifiers and your sub class level up system is to encourage tactics/experimentation with using your grenades, melee, and super in different ways. Very similar to how you would min max abilities and combine them in an MMO, just done very different in shooter terms.

At the end of the day the same people complaining about all the little "differences" about Destiny also complain that there isn't alot new. Sure, the base ideals of the mechanics in Destiny aren't new or gamechanging, but all of them are fresh takes on existing ideas, done in new ways. People just seem to refuse to explore any of that depth because it isn't traditional.

Edited by danielheard

Hilarious, half the people complain that Bungie is over marketing Destiny, the other half doesn't understand why they're getting the Led out.

Edited by BooJr

@ethanielrain: ya maybe if they would of spent less money on advertising they could of really made a great game with a meaningful story... instead of force feeding us on how "great" this game is...advertising & propaganda works well on the sheeople............

Posted by civid

@devise22 said:

@mrsmiley: Agreed. Alot of the negative stuff surrounding this game from what I can tell is people choosing to play this game so stereotypical. The "not much real game content" argument stems from people expecting a "quality" campaign based on what they've come to expect from traditional AAA games. The lack of "loot grind" comes from what people expect from games like Borderlands or Diablo. It's like they can't accept the fact that Destiny did things a bit differently. You see late game loot and go "oh wow, they are trying to make loot have serious attachment and matter based on more than just cosmetics."

The game took so much trappings from MMO that I think it's just throwing people off. Also am I the only one frustrated by how Jeff has actually played the game in the videos? He plays like a common shooter. He claims every class seems so similar, yet doesn't actually explore the complexities of the mechanics. The whole point of your weapons having modifiers and your sub class level up system is to encourage tactics/experimentation with using your grenades, melee, and super in different ways. Very similar to how you would min max abilities and combine them in an MMO, just done very different in shooter terms.

At the end of the day the same people complaining about all the little "differences" about Destiny also complain that there isn't alot new. Sure, the base ideals of the mechanics in Destiny aren't new or gamechanging, but all of them are fresh takes on existing ideas, done in new ways. People just seem to refuse to explore any of that depth because it isn't traditional.

What DOES Destiny have then, that sets it apart? If it doesn't have the ever changing scenarios of a normal FPS and doesn't have the more loot grindy nature of Diablo and Borderlands what is it? Something new? What does it do, that any FPS in the world hasn't done before it? It's super serious but you can dance. I'll say that's a glaring example of tonal deafness. It has exciting action, but nothing to bookend it, liek a cool story. Again, I would love to hear someone give an actual argument of why Destiny is worth any money but, "duder, people just don't get it", just doesn't cut it. Also sure Jeff doesn't really play the classes to their strengths but are you really going to argue that a GLOWING GUN, a SMASHY ORB and a SHOOTY ORB is what makes Destiny the misunderstood masterpiece, that nobody gets but you and the cool kids? Also sorry if this came of a bit mean, running on my last fumes here. Just curious :)

Posted by plagueoftruth

I just hit level 20 and am loving the game. I was worried about the matchmaking thing as I decided to go with a PS4 when all my friends went with Xbox One, but I've found that it's very easy to hang around the tower and invite people to fire teams. I met some cool people yesterday morning and we played all day together. I also like playing solo sometimes and just slowly exploring and soaking in the environment.

I'm curious how the post level 20 game will be and agree with Jeff that the many currencies are confusing, but I'm willing to give it the benefit of the doubt for now. I'm having a blast.

Posted by KaneRobot

@mrsmiley said:

@chalkcharmer said:

@drockus said:

I'm about 16 hours into this game now and still loving it. The story is horrendous, but everything else is great. Is Jeff playing this by himself? The game was clearly meant to be played with at least one other friend. I wish GB would check in with Brad on this, as this game is clearly more up his alley.

Maybe Bungie should've put together an actual fucking matchmaking system for the content that works, then. I set my game to public everytime I play, I never see people, and they NEVER stay if they do appear. The game seems to just separate people out of instances for no reason.

There is a great matchmaking system for Strikes at level 15, and you can invite anyone (or be invited) while in a public area. I think the problem with this game is that there are simply tons of people who, for whatever reason, want to play by themselves in an MMO. I've had the same issue with countless other PC MMORPGs. Basically, if you don't have friends that want to play the game with you, MMORPGs are simply not going to work out. Not, at least, until you're a high enough level to queue for party-based missions. That said, it does bug me that Jeff always plays these games by themselves, then bags on them for being "boring." Half the fun of Destiny is just dicking around with friends in the giant environments!

He played the first several hours of it with Brad, and I find it hard to believe he would not put at least a few more hours with other people by the time he gets a review done.

It would be just as bad if he only played with other people and did nothing solo.

Edited by mrthee

Looks like Watch_Dogs has competition for "Most Overhyped Game of 2014".

(I can't remember, does this site have "Dubious Honors" for their GOTY awards?)

Posted by Devise22

@civid: I don't know if I'd call it a masterpiece. If anything one of the biggest flaws to Destiny to me is trying to be to much to to many people. The lack of an in depth tutorial seems intentional. They don't want to hand hold the player and tell them how to play. It's leading to many powering through this game ala Call of Duty or Halo. But make no mistake, there is tons of hidden depth the mechanics.

What does it do differently? Let's start with some comparisons here just for your benefit. It's different than a traditional FPS in that it's scale and underlying story is told in a very cryptic and nebulous manner. I can't recall the last time I've seen a big budget AAA game with this much work on the lore/world do that. Whether that is a good thing or not, that is up for debate. But it's a risky decision. However I will say this, you know how many people I've seen play CoD, BF or Halo and not give two shits about the story? If your one of the players who really cares about the lore of Destiny, you are going to read the codex entires on the app and the website. Even mechanically it's different than your traditional shooter in that you have more defined class roles similar to an MMO, your melee and grenades are on cool downs, have branching mechanic abilities ranging anywhere from AoE abilities, status effects, the works.

What does it do different than a loot grindy game? It gives you the dream and promise of loot, but doesn't flood with you instant options. People are so used to "kill shit and get items" even in traditional MMO's your getting loot all over the place. Borderlands is a great example of a game where you spend half the game swapping in and out weapons. People were expecting that experience from Destiny. Instead? You feel attached to the weapons you get, especially if you play into the later game. Example, lets say you have spec'd your melee tree in a way that you are constantly using it. You can get a weapon ability that gives your melee a perk where if you kill an enemy with a precise shot, your melee auto cools down instantly. This gun then isn't just about a "number" of damage. It's about how it mechanically flows and works with the player build you are using. That may seem very small, but add that to the way they do the subclass systems and it is a real game changer. It's a hybrid take on traditional MMO tactics, where even in those the gear basically only affects overall stats.

Then when you compare it to the MMO scene, your left scratching your head at just some of the strange things. MMO's and RPG's in general traditionally have a level cap and that is it. People have "heard" that the level cap is at 20, so they think as they get closer "I'm such and such through this game already." Not realizing that those who have gotten way into the game have found even MORE content after you hit Lvl 20 and beyond. I mean you can't get over Lvl 20 without specific item drops that can push you to a second level cap of 30. That is insane. I haven't seen that done anywhere before, needing your gear to push you to a new level cap? And then people discovered that after you hit the Lvl 30, new areas to explore open in on every single planet in exploration mode. You see new end game strikes, and even more mission variety.

I'm not going to argue whether or not Destiny is or isn't worth money. That needs to be determined by the people on their own. However I just don't see people giving a fair shake of it. The baked in expectations because of the advertisements is for systems that we have all seen already. People want more loot, people want Mass Effect style dialogue tree options, people want a more clear story, people want more character interaction. The game has content in it, but people want the content they THOUGHT the game was going to bring them, as opposed to exploring the content the game has.

Edited by Efesell

I remain really into Destiny.

The only major bummer to me is how much reliance there is on this damn companion app. I think the story stuff in this game is pretty interesting but you want me to dig out my phone in the middle of gunning down dudes to read the codex?

Edited by civid

@devise22 said:

@civid: I don't know if I'd call it a masterpiece. If anything one of the biggest flaws to Destiny to me is trying to be to much to to many people. The lack of an in depth tutorial seems intentional. They don't want to hand hold the player and tell them how to play. It's leading to many powering through this game ala Call of Duty or Halo. But make no mistake, there is tons of hidden depth the mechanics.

What does it do differently? Let's start with some comparisons here just for your benefit. It's different than a traditional FPS in that it's scale and underlying story is told in a very cryptic and nebulous manner. I can't recall the last time I've seen a big budget AAA game with this much work on the lore/world do that. Whether that is a good thing or not, that is up for debate. But it's a risky decision. However I will say this, you know how many people I've seen play CoD, BF or Halo and not give two shits about the story? If your one of the players who really cares about the lore of Destiny, you are going to read the codex entires on the app and the website. Even mechanically it's different than your traditional shooter in that you have more defined class roles similar to an MMO, your melee and grenades are on cool downs, have branching mechanic abilities ranging anywhere from AoE abilities, status effects, the works.

What does it do different than a loot grindy game? It gives you the dream and promise of loot, but doesn't flood with you instant options. People are so used to "kill shit and get items" even in traditional MMO's your getting loot all over the place. Borderlands is a great example of a game where you spend half the game swapping in and out weapons. People were expecting that experience from Destiny. Instead? You feel attached to the weapons you get, especially if you play into the later game. Example, lets say you have spec'd your melee tree in a way that you are constantly using it. You can get a weapon ability that gives your melee a perk where if you kill an enemy with a precise shot, your melee auto cools down instantly. This gun then isn't just about a "number" of damage. It's about how it mechanically flows and works with the player build you are using. That may seem very small, but add that to the way they do the subclass systems and it is a real game changer. It's a hybrid take on traditional MMO tactics, where even in those the gear basically only affects overall stats.

Then when you compare it to the MMO scene, your left scratching your head at just some of the strange things. MMO's and RPG's in general traditionally have a level cap and that is it. People have "heard" that the level cap is at 20, so they think as they get closer "I'm such and such through this game already." Not realizing that those who have gotten way into the game have found even MORE content after you hit Lvl 20 and beyond. I mean you can't get over Lvl 20 without specific item drops that can push you to a second level cap of 30. That is insane. I haven't seen that done anywhere before, needing your gear to push you to a new level cap? And then people discovered that after you hit the Lvl 30, new areas to explore open in on every single planet in exploration mode. You see new end game strikes, and even more mission variety.

I'm not going to argue whether or not Destiny is or isn't worth money. That needs to be determined by the people on their own. However I just don't see people giving a fair shake of it. The baked in expectations because of the advertisements is for systems that we have all seen already. People want more loot, people want Mass Effect style dialogue tree options, people want a more clear story, people want more character interaction. The game has content in it, but people want the content they THOUGHT the game was going to bring them, as opposed to exploring the content the game has.

I can't say I agree with everything you're saying but this is a pretty indepth, well articulated defence of Desiny and having not played it, I'm not going to try and argue against your pints. It seems like something I would dig though, at some point in like lets say a year or two, so thanks duder :)

Posted by Vigorousjammer

"except for the puking part"
Uhhh... was that a clip from Futurama, or have I just forever internalized John Dimaggio's voice with the role of Bender?

Posted by Vuud

The best thing you can say about Destiny is at least it's not Free-2-Play.

Posted by Lnin0

The massive push from Activision and Sony are no doubt fueling Destiny sales. The same game released by Namco Bandai, without the billion dollar marketing blitz, would have never received this much fanfare.

The gameplay and polish is classic Bungie but the magic seems to be missing. Was Bungie so bored with making Halo that they broke from MS to make...a generic Halo? Activision offered up a big pay check and Bungie, not being fools, grabbed it, but is there heart really in it?

The artwork, while fantastic, feels like a blend of SciFi shooters lead by Halo. The story, much like Peter Dinklage's deliver, seems phoned in. PVP seems tried and true but far from innovative or new. The campaign, while pilfering a lot of great concepts, just never comes together like their ground breaking Halo. All the ideas sounds great on paper but just come up short on execution.

Destiny's real failing is lack of content. Although, my guess is, this isn't a failing at all. It's intentional because Activision wants to sustain this series for a decade. They know they cannot do it on a console as a subscription based MMO, but console gamers won't bat an eyelash at extravagant DLC and overpriced season packages. I think that is exactly where Activision is heading with Destiny.

The game is fun but considering how shallow it is on content, I cannot help but wonder if it isn't worth waiting for the "definitive edition" a year from now.

Posted by Bribo

What's better - radio Jeff or bearded Brad?

Posted by stryker1121

@drockus said:

I'm about 16 hours into this game now and still loving it. The story is horrendous, but everything else is great. Is Jeff playing this by himself? The game was clearly meant to be played with at least one other friend. I wish GB would check in with Brad on this, as this game is clearly more up his alley.

That's where I'm torn about picking this up. Sounds like co-op's the way to go and sadly my friends are not into games for the most part.

Edited by JonDo

Most reasonable people who like things can accept that other people may not.

There's only one reason anyone's REAL UPSET that Jeff isn't obsessed with Destiny: they bought into the hype and must now justify that to themselves.

The game looks at least decent...

Posted by drockus

@jondo: Not really. I wasn't hyped on this game. I only picked it up because a couple friends were going to. When Jeff makes up his mind about something, God bless him, it never changes. What is frustrating is that when he makes up his mind in the first few minutes you know nothing is going to change after that. Jeff has unique insight because he's been covering games for so long, but that fact also makes him somewhat jaded, stubborn, and a bit of a curmudgeon. This game is probably the most fun I've had on PS4; up there with BF4, Wolfenstein, and Last of Us Remastered. However, I should note that when the difficulty is low on this game, it's not that entertaining. High difficulty is where this game flourishes.

Posted by mattchops

Oh, boy. The radio noise backdrops are the best.

Posted by Crono

A minute is about all the time Destiny is worth.

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