Metal Gear Scanlon - Part 11
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This perfectly competent open-world game gets a heck of a lot more interesting when it throws an endless host of savage, dynamic AI enemies into the mix.
Access Games' episodic follow-up to Deadly Premonition is a tremendously strange trip.
For the first time in the franchise's 15-year history, you can pummel your friends on the go. It comes with some drawbacks, but not enough to get in the way of another chaotic, fun experience.
This week we give you all we’ve got with discussions of the stuff that plants crave, Kazooie’s Funtime Party Assassins, Ikaruga, what the X in Tom Clancy’s H.A.W.X. stands for, and more.
Listening to the old podcasts never gets old. Awesome podcast.
Loved the Jeff & Ryan combo!!
Could you imagine Halo: Kombat Evolved?
I just recently played darkSector, and I so completely agree with Mr. Gerstmann here, around chapter five I wanted to stop playing, and I really couldn't stop thinking that Hayden's face was completely unlikable.
"We don't need a Geometry Wars 2" O_o
" I just recently played darkSector, and I so completely agree with Mr. Gerstmann here, around chapter five I wanted to stop playing, and I really couldn't stop thinking that Hayden's face was completely unlikable. "
Kid Icarus sequel speculations, good times :D
Use your keyboard!
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