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Nintendo's struggled to make a memorable Yoshi game since Yoshi's Island, and this new 3DS platformer isn't going to change that.
You're never going to be bored in Hope's Peak Academy's wild world of murder, despair, and bears, but you might occasionally wonder why it's a game.
Titanfall's focus on player mobility and big-ass robots sets it apart from other competitive shooters and makes much of the game look like one big highlight reel.
The latest court ruling was handed down earlier this week, and Law 360 reporter Michael Lipkin's here to explain why it's likely the end of the road.
Not gonna lie, really liked Too Human
That coding stuff is precious. It really is like a kid saying no, 'he didn't eat the cookies' with cookie crumbs all over his face. Cool interview, thanks Patrick!
Hahah okay...? Guy is pouring out information and Patrick just says "KTHXBAI"
Not trying to be a jerk, but what gives? Did you set a predetermined interview length ahead of time? Have to poop real bad? Just curious.
I love how Patrick either interjects longwinded stories into these interviews if it relates to something he's talked about before or, if it doesn't, just abruptly doesn't acknowledge what the interviewee just said at all and moves onto the next question/ends it.
Duder: *3 minutes of straight talking*Patrick: COOLMANTAKECARE
Duder: *3 minutes of straight talking*
No hate, just a funny observation. Anyway, nice interview. Still not quite sure what SK was thinking. Maybe they would have even gotten away with stealing the code if they didn't get greedy and sue over something else. At least until some random person on the internet caught it.
It's just editing. We transitioned into an off-the-record part of the conversation.
good job patrick
Get outta here, Dyack.
I knew it was editing, but it got the same reaction from me at first.
I know it's easier said than done, but perhaps maybe sometimes have a short outro for these types of moments when the conversation is over with but there isn't a clear finish. Just fade in some music and give a brief conclusion.
An intro and outro for a 10-minute conversation might be overkill -- it isn't that big of a deal -- but it's better than it sounding like "whatevs, l8r."
@patrickklepek: Thanks for explaining. I genuinely enjoy your interviews, keep them coming!
So many games having shitty endings have finally shown their effect on Patrick. Cool interview nonetheless.
Very fascinating interview, good job Patrick.
That was interesting.
Use your keyboard!
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