Voltorb Flip Strategy Discussion

#1 Posted by Whenn (6 posts) -

 So. We all know there's a different minigame in the NTSC/PAL release than the usual slot machines..
And it's a welcome change! This thread is to discuss any patterns you notice and your strategies for this game, and while it's obviously some part luck, I believe together we can learn from each other's playstyle 

 Here are some basic things I discovered:

- When the total of the bombs and numbers to be found at a given row/col equals 5, it means that row/col is unrelevant to the player as it is only filed with 1's and bombs.
 so you can just mark that whole lines as 1's and ignore it. (seeing as you only needs to uncover the 2's and 3's in order to beat the level)

 - Also, if there's a row/col with 0 bombs you can simply open all of it's blocks.
#2 Edited by SilvarusLupus (313 posts) -

Good hints. 
I want good old slots back. :( 
This game is to frustrating for me.

#3 Posted by sgjackson (532 posts) -

Just got to Goldenrod, figured I'd give this a shot, four hours later I have thousands of coins.
This game rocks. I use Whenn's strategy to clear out the easy stuff then just kind of wing it from there.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.