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    Portal 2

    Game » consists of 20 releases. Released Apr 19, 2011

    Portal 2 is the sequel to the acclaimed first-person puzzle game, carrying forward its love of mind-bending problems and its reckless disregard for the space-time continuum.

    Portal 2 Authoring Tools (What Valve Used to Make Portal 2) Now Available

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    patrickklepek

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    Edited By patrickklepek
    Levels don't look as pretty before they're done.
    Levels don't look as pretty before they're done.

    You may not have the talent to make a game like Portal 2, but Valve's not going to stop you from trying. The company released a beta version of their Portal 2 "Authoring Tools" last night, the same software used to produce the very levels you've been playing the last few weeks.

    The news was announced on Valve's official Portal 2 blog, where Valve asked its community testers to submit any bugs they come across--the tools are not final. If you'd like to download the Authoring Tools for yourself, click over to the "Tools" tab in Steam.

    More details, including some helpful mailing lists to keep tabs on, are available on the blog.

    The tools are also, at the moment, Windows only. I've contacted Valve about possible Mac support.

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    patrickklepek

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    #1  Edited By patrickklepek
    Levels don't look as pretty before they're done.
    Levels don't look as pretty before they're done.

    You may not have the talent to make a game like Portal 2, but Valve's not going to stop you from trying. The company released a beta version of their Portal 2 "Authoring Tools" last night, the same software used to produce the very levels you've been playing the last few weeks.

    The news was announced on Valve's official Portal 2 blog, where Valve asked its community testers to submit any bugs they come across--the tools are not final. If you'd like to download the Authoring Tools for yourself, click over to the "Tools" tab in Steam.

    More details, including some helpful mailing lists to keep tabs on, are available on the blog.

    The tools are also, at the moment, Windows only. I've contacted Valve about possible Mac support.

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    Drakeon

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    #2  Edited By Drakeon

    Awesome

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    sleepykyle

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    #3  Edited By sleepykyle

    good thing this semester is finishing up, cause I've got some testing to do...
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    MayorFeedback

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    #4  Edited By MayorFeedback

    So pumped to see what people come up with. I loved some of the stuff folks did with the first game, like the Flash Version maps and Portal Prelude. 

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    tonkydongo

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    #5  Edited By tonkydongo

    Beard Dirt

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    zidd

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    #6  Edited By zidd

    I really hope they get around to releasing the Source SDK on OS X soon.

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    Afroman269

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    #7  Edited By Afroman269

    Awesomesauce. Maybe the levels will be challenging unlike Portal 2.

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    Egge

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    #8  Edited By Egge

    That's nice, I guess, but I'd rather have the DA2 Toolset.

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    Spaghet

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    #9  Edited By Spaghet

    I'm gay.

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    NoXious

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    #10  Edited By NoXious

    Go on Valve! You can do it! Now I really oughta jump into those tools some day.
    I want to make puzzling mind... puzzles.

    @Spaghet: 

    Congratulations, I hope you lead a happy life.
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    Gerhabio

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    #11  Edited By Gerhabio
    @Afroman269
    Awesomesauce. Maybe the levels will be challenging unlike Portal 2.
    While I wouldnt consider any of the puzzles particularly difficult, I have to admit to getting stuck at least 3 times. These were all Zelda moments in which I spent half an hour attempting esoteric solutions until I finally realized I missed an essential Part of the puzzle like a button or something or forgot about a mechanic I had been introduced to earlier.
    How would you make em chqllenging and still fun? Require strict timing? Making them longer?
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    Lokno

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    #12  Edited By Lokno

    Great! I messed with the original game a bit, but I never finished what I started. I think if I did anything with it this time I'd like to make a co-op level.

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    Branthog

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    #13  Edited By Branthog

    Problem is, I do the puzzles so I can experience more of the story. If there's no story to reveal, there's not really much incentive for me to play.

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    MordeaniisChaos

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    #14  Edited By MordeaniisChaos
    @Branthog said:
    " Problem is, I do the puzzles so I can experience more of the story. If there's no story to reveal, there's not really much incentive for me to play. "
    People can (and have in the past) put story on top of these.
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    landon

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    #15  Edited By landon
    @Branthog said:
    " Problem is, I do the puzzles so I can experience more of the story. If there's no story to reveal, there's not really much incentive for me to play. "
    Weird. I enjoyed the story the most as well, but I also really enjoyed figuring out the puzzles. It's not often I'm actually challenged by a puzzle game. Portal and Braid are really the only two that have done it for me.
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    JoeH

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    #16  Edited By JoeH

    Oh its that time of year again... where i pour stupid amounts of time into making things in HAMMER...

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    Kyle

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    #17  Edited By Kyle

    Awesome. Not interested in making anything myself, but I'm definitely excited to see what other people can make.

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    Vexxan

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    #18  Edited By Vexxan

    Cool.

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    NickLott

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    #19  Edited By NickLott

    Considering there isn't a single SDK in my tools tab available on the Mac (including any of Valve's), I wouldn't hold your breath for Mac support. 

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    Video_Game_King

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    #20  Edited By Video_Game_King

    Do I need Portal 2 to use this crap? Or can I just download it and start dicking around with things I don't know about?

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    MrGetBonus

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    #21  Edited By MrGetBonus

    Nice to know you can still count on Valve to make a PC game.

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    Maajin

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    #22  Edited By Maajin
    @Video_Game_King: Why would you not have Portal 2? You're weird.
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    Video_Game_King

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    #23  Edited By Video_Game_King
    @theplatypus:

    Simple: I can't run it.
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    dagas

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    #24  Edited By dagas
    @Spaghet said:
    " I'm gay. "
    As in happy?
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    Devil240Z

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    #25  Edited By Devil240Z

    Any word on the delivery method for these levels? I kinda just want to be able to hit shuffle and just start testing. 

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    AhmadMetallic

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    #26  Edited By AhmadMetallic

    Valve rock

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    MeatSim

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    #27  Edited By MeatSim

    Something I will never use but it's cool that it's there.

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    MisterMouse

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    #28  Edited By MisterMouse

    that is cool, some pretty awesome stuff could potentially come from this.

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    natetodamax

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    #29  Edited By natetodamax

    That sounds pretty neat

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    ryanwho

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    #30  Edited By ryanwho

    Wouldn't the SDK be harder to use than Gary's Mod? Just make portal levels in Gary's Mod.

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    tehOperator

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    #31  Edited By tehOperator

    Sweet.  Just one of the many reasons I love PC Gaming!!

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