Portal 2 feels very mundane at times

#1 Edited by xyzygy (9899 posts) -

Borrowed the game from a friend and started it late last night and I'm on Chapter 8 already. The part where you're underground and have to use the gels - is it just me or is it insanely tedious?I feel like a lot of the strategy from the original game gave way to more annoying puzzles this time around, or just more boring tasks over and over. Like they use the same trick a lot and while the story is keeping me going I feel like if the story wasn't as strong the game would suffer terribly from boredom.
What I love about this game is mainly GlaDOS, or w/e. She's a freakin brilliant character and most of what kept me playing for so long last night.

Anyway does anyone else feel me on this? I think so far I'm actually liking the original game more, but the ending of P2 could change that for me.

#2 Posted by Daveyo520 (6662 posts) -

I think it it is a felling that you have and not many others. I thought the puzzles were just fine.

#3 Posted by SlasherMan (1725 posts) -

This game was better than the original in every way possible (excluding the lack of challenge maps). Could have been slightly more challenging, but can't really hold that against it.

#4 Posted by Gamer_152 (14058 posts) -

Nope, I didn't have this feeling at all. I loved the puzzles.

Moderator
#5 Posted by NinjaHunter (972 posts) -
@xyzygy said:
" Borrowed the game from a friend and started it late last night and I'm on Chapter 8 already. The part where you're underground and have to use the gels - is it just me or is it insanely tedious?I feel like a lot of the strategy from the original game gave way to more annoying puzzles this time around, or just more boring tasks over and over. Like they use the same trick a lot and while the story is keeping me going I feel like if the story wasn't as strong the game would suffer terribly from boredom. What I love about this game is mainly GlaDOS, or w/e. She's a freakin brilliant character and most of what kept me playing for so long last night. Anyway does anyone else feel me on this? I think so far I'm actually liking the original game more, but the ending of P2 could change that for me. "
Honestly, if you take out the parts I've bolded you could be describing the first game. Could you be a little more specific? What about the gels feels tedious? And I'm not sure what you're referring to by "strategy from the original game".

I liked both Portal 1 and 2 BTW.
#6 Posted by drag (1223 posts) -

I kinda felt the same, something missing from the puzzles 

#7 Posted by The_Hiro_Abides (1256 posts) -

The only problem I had with Portal 2's puzzles is that large percentage require momentum. I enjoyed solving most of them though.

#8 Posted by AhmadMetallic (18955 posts) -

not at all.. they felt diverse enough for me to enjoy each one

#9 Posted by Zero_ (1973 posts) -

That 2nd arc where you're playing at old school Aperture with the Goo is actually my favourite part of the whole game. Mechanically, I think Portal 2 trumps over Portal 1 in every possible aspect with the exception of no challenge levels like someone said above.

#10 Posted by xyzygy (9899 posts) -
@NinjaHunter said:
" @xyzygy said:
" Borrowed the game from a friend and started it late last night and I'm on Chapter 8 already. The part where you're underground and have to use the gels - is it just me or is it insanely tedious?I feel like a lot of the strategy from the original game gave way to more annoying puzzles this time around, or just more boring tasks over and over. Like they use the same trick a lot and while the story is keeping me going I feel like if the story wasn't as strong the game would suffer terribly from boredom. What I love about this game is mainly GlaDOS, or w/e. She's a freakin brilliant character and most of what kept me playing for so long last night. Anyway does anyone else feel me on this? I think so far I'm actually liking the original game more, but the ending of P2 could change that for me. "
Honestly, if you take out the parts I've bolded you could be describing the first game. Could you be a little more specific? What about the gels feels tedious? And I'm not sure what you're referring to by "strategy from the original game".

I liked both Portal 1 and 2 BTW.
"
I guess I was referring to just the gel part, and also what a user said above about how you use the momentum thing a lot. A lot of the puzzles can be completed by finding a high spot and jumping or using the orange goo and running through. I'm past that part though and Maybe the game will offer up some more diversity and I'm about to jump into it again.
#11 Posted by EVO (3871 posts) -

Portal 2 is amazing, but like Super Mario Galaxy 2, it didn't wow me like the original.

#12 Posted by ryanwho (12082 posts) -

Use more skill. The pacing is fine when you're not getting stuck on puzzles. Maybe excersize that part of your brain more.

#13 Posted by Vrikk (888 posts) -

No problem with it. Loved it. Only thing that felt a bit weird was the turret opera.

#14 Posted by guiseppe (2838 posts) -

I don't feel that way at all. I enjoyed the hell out of every single puzzle in the game, and I found them to have just the right amount of challenge for my feeble mind. The only downsides I can think of are that there aren't any challenge maps and there are far too many co-op achievements/trophies. Other than that.. Loved it every part of the way.

#15 Posted by bwheeeler (423 posts) -

I do agree that the game's pace lagged around Chapter 8. Could have used a bit more trimming around the edges.

#16 Posted by PhatSeeJay (3322 posts) -

I liked those parts quite a lot since it was the first time I really had to think to solve the puzzle. Before that it felt like business as usual even with the energy bridges. Good stuff.

#17 Posted by Milkman (16541 posts) -

I played the game in one sitting so I admit I was a little burned out by the end. But that's my own fault. I thought the puzzles were pretty great across the board.

#18 Posted by Slaker117 (4835 posts) -

While it's still a great game overall, I thought the pacing was pretty bad at times as well. You feel too disconnected from the main events when going through the Cave Johnson levels, and even though he's a fun character, it felt like a sideshow forced into the spotlight. After a while the puzzles stopped being fun and just felt like obstacles blocking me from the far more interesting story.

It's a hard balancing act. The original made it feel great because you went in with zero expectation, not even realizing that there was story, as it slowly ramped up, getting better and better. Naturally, that's a trick they couldn't pull for the sequel and while the writing is still sharp, the arc is too drawn out.

#19 Posted by niamahai (1405 posts) -

was the pacing bad because most of us were RUSHIN TO DA FINISH TO LISTEN TO SPOILERCAST or was it just plain bad?


#20 Posted by Slaker117 (4835 posts) -
@niamahai: I'm someone who marathons games. I beat RDR within 36 hours of starting it. Portal 2 is like a six hour game. I almost stopped playing three hours in because I got bored. Once getting back to the facility proper I wanted the it to be over, and was annoyed that it still had to work my way through more test chambers. I can't tell you how happy I was when the "surprise" came early. The endgame was fantastic and totally worth it, but getting there was a slog.
#21 Posted by jiggawhat (2 posts) -

I feel you exactly. When that british robot took over and you went underground, it was just so annoying having to spend long periods of time trying to figure out what to do, and the atmosphere was kind of unpleasant. 


I enjoyed the game up until that point, and then once I got back above ground I liked that too. 
#22 Edited by xyzygy (9899 posts) -

So I just beat the game and here are my thoughts about the pacing. I'm just gonna break the game up into the story sections, based on where I started liking it and not liking it:

Spoilers, obv.

First part, before Wheatly takes over - Awesome.
Wheatly sends you underground - Tedious.
You find GlaDOS - Awesome.
You have to go through what seems like ENDLESS chambers for Wheatly - Tedious.
Final Chapter and ending - AWESOME.

So in terms of pacing, yeah it was a bit of a rollercoaster. But the ending was so fucking good and just I loved how it ended that it really made the game for me. Sadly I don't think I'll be able to play the game through again until a long, long time. I just wish my internet connection was good enough to be able to play co-op :(
#23 Posted by probablytuna (3550 posts) -

Just beat it last night, I have to say I didn't feel that way at all. I was thoroughly impressed by both the puzzles and the story. The ending was so so awesome. Words cannot express how brilliant it was.

#24 Posted by Slaker117 (4835 posts) -
@xyzygy: You and me, we understand each other.
#25 Posted by xyzygy (9899 posts) -
@Slaker117 said:
" @xyzygy: You and me, we understand each other. "
I guess we share a bond unlike any other =)
#26 Posted by owl_of_minerva (1455 posts) -

The white gel didn't add anything in terms of complexity or fun, those parts dragged the most for me. The blue and orange gel were neat and consistent with the momentum puzzles though.

#27 Posted by Kyle (2323 posts) -

I totally disagree. If anything, I felt that way about the puzzles in the original.

#28 Posted by Subbeh (90 posts) -
@MagikOvenMit said:
" I do agree that the game's pace lagged around Chapter 8. Could have used a bit more trimming around the edges. "
Felt that too, fortunately the characters and story kept me interested. Loved all the new game mechanics they brought in and I cant
remember ever having played a game that made me laugh so much.
#29 Posted by quinistheman (150 posts) -
@niamahai said:
" was the pacing bad because most of us were RUSHIN TO DA FINISH TO LISTEN TO SPOILERCAST or was it just plain bad?

"
I think that's the case for me. I loved the first one but there were times in 2 where I wanted to do more than shoot portals. Maybe it was just a little too long for me.

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