Follow

Portal 2

Game » consists of 18 releases. First released on Apr 19, 2011

Portal 2 is the sequel to the acclaimed first-person puzzle game, carrying forward its love of mind-bending problems and its reckless disregard for the space-time continuum.

Portal 2's 'Perpetual Testing Initiative' Launching May 8

  • 54 results
  • 1
  • 2
Posted by Alex (1346 posts) - 1 year, 28 days ago
This is the level editor. No joke!

For those not content with simply playing through the various puzzles in Portal 2 crafted by Valve, you're about to get a piece of news that should make you squeal with girlish glee.

Valve today announced a new piece of DLC coming to Portal 2 on May 8, one designed to let players craft their own puzzles. The Perpetual Testing Initiative is a "simplified" puzzle maker that allows players to create their own puzzles and directly publish them to the Steam Workshop, where other players can download and rate them.

The DLC will be a free download for PC and Mac users. Unfortunately, it doesn't look as though console players will be getting this content, though based on previous history, that's not too surprising.

While I haven't touched Portal 2 since the last DLC came and went, I have to admit the possibility of downloading some new user-made puzzles has me itching to fire the game back up again. And I'm sure once the whole thing degenerates into people making nothing but cake-related joke levels, I'll stop again. But the time in-between should be fantastic.

Staff
#1 Posted by Alex (1346 posts) - 1 year, 28 days ago
This is the level editor. No joke!

For those not content with simply playing through the various puzzles in Portal 2 crafted by Valve, you're about to get a piece of news that should make you squeal with girlish glee.

Valve today announced a new piece of DLC coming to Portal 2 on May 8, one designed to let players craft their own puzzles. The Perpetual Testing Initiative is a "simplified" puzzle maker that allows players to create their own puzzles and directly publish them to the Steam Workshop, where other players can download and rate them.

The DLC will be a free download for PC and Mac users. Unfortunately, it doesn't look as though console players will be getting this content, though based on previous history, that's not too surprising.

While I haven't touched Portal 2 since the last DLC came and went, I have to admit the possibility of downloading some new user-made puzzles has me itching to fire the game back up again. And I'm sure once the whole thing degenerates into people making nothing but cake-related joke levels, I'll stop again. But the time in-between should be fantastic.

Staff
#2 Posted by thatdutchguy (465 posts) - 1 year, 28 days ago

nice

#3 Posted by SeanFoster (671 posts) - 1 year, 28 days ago

The king of thing I'll check out every few months to see what the latest, craziest maps are.

#4 Posted by Cirdain (2659 posts) - 1 year, 28 days ago

Yeah, May 8... sure it is......

#5 Edited by Chtasm (358 posts) - 1 year, 28 days ago

Can't wait to design my own Porzal puttle.

#6 Posted by bkbroiler (1240 posts) - 1 year, 28 days ago

Cool. I was hoping for more co-op DLC, but maybe that'll come soon!

#7 Posted by Scooper (7880 posts) - 1 year, 28 days ago

I downloaded nearly 100 mods for Skyrim from the workshop which I would never had done without it. It improved my experience with Skyrim several fold. Can't wait to download levels for Portal 2!

#8 Posted by waldy (33 posts) - 1 year, 28 days ago

MOARRR SCIENCE!!

#9 Posted by Xeirus (1157 posts) - 1 year, 28 days ago

Hell yeah, this sounds awesome, free DLC is always nice these days.

#10 Posted by YOUNGLINK (464 posts) - 1 year, 28 days ago

Considering their history? Can we make an exception since the only dlc to come out for Portal 2 made it to consoles.

#11 Posted by Hangnail (159 posts) - 1 year, 28 days ago

So no cross-platform play for any potential user created co-op chambers? Huh.

I'll just drop these here then...

“With the release of the first Portal 2 DLC people will really see the value of Sony allowing Steam to be released on their system,” Newell said.

I think you’ll see us pushing very hard in increasing the overall play value of Portal 2...

http://www.develop-online.net/news/38486/Valve-We-need-to-reward-Sony-for-opening-PS3

#12 Posted by Gamer_152 (13255 posts) - 1 year, 28 days ago

Great stuff on Valve's part but it's a real shame this won't be available on consoles.

Moderator
#13 Edited by Cubic (167 posts) - 1 year, 28 days ago

If they didn't bring this out for PS3 (as in, let us play the maps, even if they don't port the editor) I'd be pretty disappointed, wasn't relative parity with the PC what the whole 'Steam on PS3' thing was supposed to be about? I don't think there's a technical reason why they can't, as I recall Unreal Tournament 3 allowed user created maps that had been made on PC to be played on the PS3 version of the game.

#14 Posted by mewarmo990 (785 posts) - 1 year, 28 days ago
@Hangnail said:

So no cross-platform play for any potential user created co-op chambers? Huh.

I'll just drop these here then...

“With the release of the first Portal 2 DLC people will really see the value of Sony allowing Steam to be released on their system,” Newell said.

I think you’ll see us pushing very hard in increasing the overall play value of Portal 2...

http://www.develop-online.net/news/38486/Valve-We-need-to-reward-Sony-for-opening-PS3

It probably isn't for lack of trying on Valve's part, though. Though this does come as a disappointment, it's not completely unexpected as both Sony and Microsoft are known for having very restrictive rules when it comes to releasing patches and (free) content updates to existing games. 
 
Even the Steam integration on PS3 is only partial so it's hard to see it affecting game updates. It hasn't really landed on on the console as a full-fledged digital distribution platform because it would then compete with PSN; right now, it's really just Steamworks' social features.
#15 Posted by MEATBALL (1987 posts) - 1 year, 28 days ago

I just wanted to say that making a joke about people making cake-related jokes and how terrible it is is probably as bad as making a cake-related joke in and of itself. Still love what you do, though.

#16 Edited by Goldanas (509 posts) - 1 year, 28 days ago

@mewarmo990: Maybe they won't include the editing tools, but will provide access to the user-created content, similar to how Sony let Epic do the same thing with Unreal Tournament III.

@MEATBALL said:

I just wanted to say that making a joke about people making cake-related jokes and how terrible it is is probably as bad as making a cake-related joke in and of itself.

Yup.

It's the same thing you criticize developers for when they have a joke in the game about how bad a particular game mechanic is.

#17 Posted by whyareyoucrouchingspock (976 posts) - 1 year, 28 days ago

The usermade puzzles will probably have some super hard stuff. Given my skill level at games, this sounds very appealing.

#18 Posted by Hangnail (159 posts) - 1 year, 28 days ago

@mewarmo990: Yeah I'm under a similar impression as well. It's possible that Valve were feeling lucky and tried squeezing in their 'Robot Enrichment Center' feature which might have soured Sony, so they scrapped the whole deal...

They least they could do is clarify the situation, I mean what is the point of Steam on PS3 if they couldn't perpetuate it's necessity?

#19 Posted by onan (1225 posts) - 1 year, 28 days ago

But... there are already tools to make puzzles and a TON of user-made puzzles. I don't think the bottleneck here was the lack of a super-easy editor. Slightly more difficult tools generally just weeds out the wheat from the chaff.

#20 Edited by emem (1923 posts) - 1 year, 28 days ago

That's fantastic! 
 
Edit: Oh, too bad it probably won't come to consoles... I missed that part.

#21 Posted by KillyDarko (1886 posts) - 1 year, 28 days ago

Can't wait for this! More Portal is always good and more co-op levels is even better :)

#22 Posted by OtakuGamer (1078 posts) - 1 year, 28 days ago

Well that was a disappointment and a half. PC exclusive.

#23 Posted by Phatmac (5263 posts) - 1 year, 28 days ago

Why'd it come out so late after the release of Portal 2? Seems odd to me.

#24 Posted by xrolfx (97 posts) - 1 year, 28 days ago

Wow, an actual headline. On topic: looking forward to getting back into Portal 2 with this.

#25 Posted by Mendelson9 (307 posts) - 1 year, 28 days ago

If anyone has the urge to play custom Portal 2 maps, check out http://www.thinkingwithportals.com/

I hope there is a good level selector for the user maps. Especially ones made with Hammer and not the WYSIWYG editor.

#26 Posted by Homelessbird (221 posts) - 1 year, 28 days ago

This sounds like a great idea!

Only one question: why the fuck didn't this happen with the release of Portal 2?

This seems like, literally, the most obvious thing to add to a sequel after Portal 1, since pretty much the only thing that game could be said to be missing is MORE CONTENT.

So why did they wait until people aren't really thinking about Portal anymore?

#27 Posted by mewarmo990 (785 posts) - 1 year, 28 days ago

@Goldanas: While that's an interesting thought, the article did say that custom maps would be downloadable through Steam Workshop. Unless that's making its way onto PS3 Steam as well, I don't know...

#28 Posted by Redbullet685 (5745 posts) - 1 year, 28 days ago

Damn. So no new levels on PS3. I was happy when I saw the headline, sad when I read the rest.

#29 Posted by VanderSEXXX (547 posts) - 1 year, 28 days ago

fantastic. Can't wait for this!

#30 Posted by Kiri90 (208 posts) - 1 year, 28 days ago

Looking forward to this.

#31 Posted by Encephalon (911 posts) - 1 year, 28 days ago

Cool. Looking forward to stressing myself out on some fanmade puzzles.

#32 Posted by sofacitysweetheart (3181 posts) - 1 year, 28 days ago

Not gonna be made available for consoles? So this is barely news, then...

#33 Posted by Moncole (632 posts) - 1 year, 28 days ago

I cant wait!

#34 Posted by deox (206 posts) - 1 year, 28 days ago

More Portal 2? Yes please!

#35 Posted by habster3 (3591 posts) - 1 year, 28 days ago

No consoles? I am disappoint

#36 Posted by GozerTC (442 posts) - 1 year, 28 days ago

Okay this sounds like a lot of fun both to play and to make! :)

#37 Posted by Supercancer (169 posts) - 1 year, 28 days ago

I suppose this could be interesting, even though people have been releasing their own maps since the game came out.

Whatever, I might even reinstall Portal to give it a try.

#38 Posted by selbie (1677 posts) - 1 year, 28 days ago

I think Portal 2 is [Redacted] a great game and [Redacted] I'm [Redacted] looking forward [Redacted] to more testing.

#39 Posted by 49th (1800 posts) - 1 year, 28 days ago

That editor is amazing.

#40 Posted by Andy_117 (142 posts) - 1 year, 28 days ago

This is going to be interesting. Valve already lampooned shit fan-made levels in the main game when Wheatley made his own chambers, complete with "made by Wheatley" printed in textures on the side of the chamber. So either everyone will look at it and say, "okay, that's how not to do it! Thanks Valve!" Or they'll say "if it's good enough for Wheatley"...

...also worth pointing out the SDK has been out for a long time and user-made maps have been circulating for a long time (Valve even sponsored a competition for making fan-made maps at one point!), this will only make distribution easier for everybody, and making maps easier for those idiots who can't navigate the SDK. ...I mean Source SDK is sooo user friendly and totally not cumbersome or dated at all!

(Oh, Valve should release a similar editor for Alien Swarm while they're at it because the Source SDK is cumbersome and dated)

#41 Posted by ddensel (351 posts) - 1 year, 28 days ago

Bummer there's no news about console support. I'd like to play some of the user-generated stuff.

#42 Posted by Korolev (1354 posts) - 1 year, 27 days ago

Fantastic. I will definitely create some levels, which will no doubt be crappy and filled with easy shortcuts. But I look forward to good levels designed by other people.

#43 Posted by buzz_clik (6725 posts) - 1 year, 27 days ago

Always Be Testing!

Moderator
#44 Posted by Eyz (451 posts) - 1 year, 27 days ago

Finally! Can't wait!

#45 Posted by Cramsy (1051 posts) - 1 year, 27 days ago

@Homelessbird said:

This sounds like a great idea!

Only one question: why the fuck didn't this happen with the release of Portal 2?

This seems like, literally, the most obvious thing to add to a sequel after Portal 1, since pretty much the only thing that game could be said to be missing is MORE CONTENT.

So why did they wait until people aren't really thinking about Portal anymore?

To get people back into it.

#46 Posted by Sweep (8113 posts) - 1 year, 27 days ago

All over it like a rash!

Moderator
#47 Posted by Lego_My_Eggo (708 posts) - 1 year, 27 days ago

I can see the content creator not making it to consoles, but with a patch they should be able to let consoles (at least the ps3) download and play user made levels LittleBigPlanet style, or at least i hope so.

#48 Posted by Puzzler20 (67 posts) - 1 year, 27 days ago

I can't wait to play 1-1 in Portal 2.

#49 Posted by Rotnac (355 posts) - 1 year, 27 days ago

sweet! mac support not being left in the dust is never a bad thing. wait....yeah...

#50 Posted by Ares_26 (15 posts) - 1 year, 27 days ago

This add-on will be awesome! When they release the map maker, I will be the first one to download it hahahaha! :D

Please Log In
  • 54 results
  • 1
  • 2

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.

Use your keyboard!

  • ESC