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Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Also known as the Universal Union, the Combine is a trans-dimensional empire comprised of enslaved species spanning an unknown number of universes, and Earth is their latest annexation.
What lies ahead, and is distant from the present.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
When a certain amount of time is given to the player to reach a goal or finish an objective.
The concept of a character leaping forwards or backwards in time.
Tips are usually used throughout the game as a way of showing players features.
A government that restricts the flow of information, or willingly subjugates it's people.
Levels that take place in or on a train or subway.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
You don't know how to play our game, so we'll teach you how.
Games that tutorialize the player under the guise of performing a routine check-up on the character.
Unbreakable glass is glass which is impervious to destruction, and is often used to show a story scene without allowing player interference.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Unexpectedly changing from one character to another during the plot.
Unlockable gamerpics are a form of reward for completing certain tasks in Xbox 360 games.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Don't believe anyone. There's more going on here than is immediately apparent.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
Anti-Cheat technology made by Valve. Not just used in Source Games.
A term used to describe a game that has not officially been cancelled, but which has disappeared from the public view, and from which no word on development has been released in a long, long time.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
A fanfare played at the end of a battle in which the player is victorious.
An in-game interface designed to look like video footage.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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