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Aperture Science Handheld Portal Device A device that can fire portals on to surfaces which you can then walk through. It's as awesome as it sounds. |
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Gun Considered one of the most frequent and controversial implements of destruction in video games and real life, guns are devices that fire projectiles with explosive force. |
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Door Doors are a key object in every video game as well as the keys and objects needed to open them. From role playing to shooters, doors are an important addition to any game. |
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Elevator A machine with the sole purpose to move objects or characters vertically, all others uses were unintentional. |
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Automated Sentry Gun A stationary gun that automatically shoots at enemy players. |
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Turret Any weapon on a swiveling mount can be classified as a turret. |
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Button Not just any button in a game but a 1500 megawatt Aperture Science Heavy Duty Super-colliding Super-button. Used with the High Energy Pellet to get to the exit of the test chambers. |
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Surveillance Camera A surveillance camera transmits a signal to a set of monitors. They are usually found in high security areas. |
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Cake There's no sense crying over every mistake. Just keep on trying 'till you run out of cake. |
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Glass It seems that in almost every modern game breaking glass is a staple of "intense game play". |
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Bullet This term can refer to both a visible shot onscreen in a shooter, or a round that has been fired from or currently loaded into a weapon. |
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Office Chair An office chair is a chair that is designed for use at a desk in an office. |
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Computer A computer is a common object in video games, which can be used to trigger objects, such as a lift or a bomb, or to gather information. |
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1500 Megawatt Aperture Science Heavy Duty Supercolliding Superbutton The 1500-Megawatt Aperture Science Heavy Duty Supercolliding Superbutton is a fixture at the Aperture Science Enrichment Center, as part of the many clever/sinister puzzles designed to test subjects' ability to think with portals. |
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