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Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
Cold-blooded aquatic animals that have scales and breathe through gills.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
The concept of reviving somebody who is dead or down.
Sudden Death occurs when two or more players/teams have the same score at the end of the game. It can also be a penalty that activates when a player of match is taking too long. The players will then have to get rid of each other in a hurry.
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