Jeff Grubb and friends make a meal out of today's top stories in video games.
837: R1 to Brood
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Official U.S. PlayStation Magazine Issue 36
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PhysX is a realtime physics engine middleware originally developed by Ageia and now maintained by nVidia. It is the only currently available physics engine that supports hardware acceleration.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Using some form of rocket to manoeuvre yourself into a transitional kick to an enemy.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
These games are designed to be played by one person, and one person only.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
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