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    Prince of Persia: Warrior Within

    Game » consists of 13 releases. Released Nov 30, 2004

    Prince of Persia: Warrior Within is the the second game in the Sands of Time series. Adopting a much darker tone, Warrior Within follows the Prince to the Island of Time as he attempts to change the past in order to end the Dahaka's relentless pursuit.

    clbull's Prince of Persia: Warrior Within (Xbox) review

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    • Score:
    • clbull wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • clbull has written a total of 17 reviews. The last one was for Sonic Colors

    Not quite perfect but a good sequel to Sands of Time.

    In short

    Graphics
    Very detailed, and in some places, varied, despite the large amount of grey and brown shades used. - 4/5
    Music
    Contains a variety of music, which isn't bad, and is mainly a more rock oriented soundtrack than the first game. - 4/5
    Gameplay
    Greatly improved combat, but still filled with platforming oriented puzzles like the first one. However, the difficulty curve can skyrocket at times (particularly during the Dahaka chase sections) and the camera isn't great either - 4/5
    Replay Value
    A large game, with many hours of gameplay and a few extras. Definitely fun to replay. - 4.5/5
    Storyline
    The Prince has changed a lot in this sequel. Its like hes become angrier, has attempted to be more badass and is a lot darker in this game than he was in Sands of Time. Not the best change to the Prince. - 2.5/5

    My detailed opinion on Warrior Within

    I think that Warrior Within has been underrated for its sudden shift to a darker setting, and its larger focus on combat. The combat in Sands of Time was one of the biggest disappointments about that game, but Warrior Within definitely fixes it by adding more moves, and a larger variety of weapons, as opposed to just the Dagger of Time which the Prince used in the first game. The Prince can now Dual Wield in this, and can wield most weapons that an enemy drops as an offhand weapon. The combat is definitely more interesting than its predecessor.

    The graphics are also superior too, with many areas in the game looking extremely detailed.

    As for the storyline shift, the darker Prince hasn't been the best decision to change the game, but it does fit somewhat well into the storyline. The Prince is being chased after the Dahaka because he was responsible for opening the Sands of Time in the first place. He is chased onto an island where the Sands were first created, and manages to travel back to the past. As a result, the Prince decides to try and prevent the Sands from being created.

    The darker view of the Prince wasn't a bad design choice, but it has changed how he is portrayed when compared to Sands of Time. Now the Prince is more violent, and angrier, and this somewhat fits into the storyline and gameplay.

    The gameplay can be very difficult in some sections (e.g. the Dahaka chase sections where it took me many attempts to finally manage to get away from him.) but the difficulty is usually quite manageable. The time powers that the Prince had in the first game make a return and allow the Prince to manipulate time, which does reduce the difficulty level a bit. Sometimes, camera angles can get in your way, but this doesn't make the game much worse, as it doesn't happen all the time, and its often possible to get through the game without the camera being too annoying.

    Therefore, Warrior Within is a good game, which has surpassed Sands of Time in some ways (e.g. combat, graphics), but not in others (e.g. storyline)

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    Other reviews for Prince of Persia: Warrior Within (Xbox)

      A New Direction Alienates Fans of the Sands of Time 0

      Last year, Ubisoft's Montreal studio unleashed a grand surprise on the gaming world with Prince of Persia: The Sands of Time.  It was an incredible reinvention of a classic series and was nominated for a slew of Game of the Year awards, winning several of them.  Although the game was critically acclaimed for its design, the game didn't sell so well.  Ubisoft even bundled it with Splinter Cell to try and get it off the shelves faster.  So when it came time for a sequel, Ubisoft Montreal deci...

      3 out of 4 found this review helpful.

      Warrior Within could've—no, should've—been so much better 0

      Ubisoft proved that it was serious about bringing the Prince of Persia series back in full force when it released The Sands of Time in 2003. The game had inventive level design, solid combat mechanics, and best of all a genuine storybook feel that made it something really special. For the first time in a long time, here was an action game that not only had great action, but a story and characters that gamers actually cared about. A year later Ubisoft released the sequel, Warrior Within, and game...

      1 out of 2 found this review helpful.

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