There's been no shortage of bitching about how easy this game is, but it seems to be centered almost exclusively around the fact that you cannot die. To me, that's only a minor problem.
The fact that you can't die is fine with me. It makes sense to respawn at a checkpoint without much delay. However, having this mechanic could have allowed the developers to make the actual gameplay deeper, more complex, and more difficult. I think that the biggest problem is just that the core gameplay is piss-easy.
This game is forgiving and takes no skill. It could have been far better if it were a game that was formidable but forgiving. Just put one checkpoint at the beginning of each platforming sequence (instead of having one every few seconds) and create sequences that take even a modicum of thinking to get past. The instant-save system they have provided the potential for challenge without frustration or heavy repetition, and Ubisoft just shat all over it.
Along with Assassin's Creed, this game suffers from the developers having a poor execution on a good idea. They want the movement to be fluid and look cool. However, they want to force that at all times and rob the player of control to do it. The fluidity should be a reward for playing well. Seeing the Prince or Altair doing cool acrobatics does nothing for me because it's essentially like watching a movie. I just don't feel that I'm the one responsible for it.
I think too many people are taken in by the production value and a predetermined want to like the game. Certainly not everyone who likes the game is in this category, but many are.
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