• 00 posted a message on the post Quick Look: Resident Evil HD Remaster.

    @shinluis said:dan + drew = <3In a surprising turn of events, I find that Dan + Drew content is the main reason that I visit the site now—particularly the Metal Gear Scanlon series—though I would n...

  • 00 posted a message on the post Jason's Super Secret Cable-Winding Technique.

    @domineeto said: @00: Someone's saltyI don't mean to be mean about it, but there's a reason you're taught the right way to wrap cables on your first day at a studio and will get kicked out if you do...

  • 00 posted a message on the post Jason's Super Secret Cable-Winding Technique.

    Jason's super secret cable-winding technique for cables that won't lay flat, last six months, and coil the fuck up when you unwrap them. They're signal cables, not rope. I'm not sure how that is any "...

  • 00 posted a message on the post Unprofessional Fridays: 12/12/2014.

    @brad @danryckert If you're going to play Quake at some point, be sure to use QuakeSpasm.It's the most true-to-the-original engine for the game that works well on modern systems.I'd also recommend dis...

  • 00 posted a message on the post Quick Look: Assassin's Creed: Rogue.

    @brad It doesnʼt look that bad for a last-gen game because this generation of consoles is seriously underpowered for what a “new generation” should have been. The hardware is basically fast enough to...

  • 00 posted a message on the post Quick Look: Assassin's Creed: Unity.

    @alex A “bad PC version” is typically bad relative to other PC games, not to the console versions.Bad on the PC means that the highest-end PCs struggle to keep the game running at 60 FPS, while good P...

  • 00 posted a message on the post Metal Gear Scanlon 2 - Part 02.

    @danryckert @drewbert I find it easiest to roll my thumb off the H button to avoid shooting, rather than let off gently. You probably don't need a full press of L2/R2 to toggle equipped items on/off, ...

  • 00 posted a message on the post Quick Look: The Binding of Isaac: Rebirth.

    I think it would be a very different—and much easier—game if it had 8-way or analog shooting controls. It's an intentional design decision, and I think the game is better for it.It may not be what you...

  • 00 posted a message on the post Quick Look EX: Killer Instinct Season 2.

    @unastrike You couldn't high-pass the studio audio?Depending on the slope/strength used, something around 180Hz seems to cut most of the noise without affecting speech too much.A tool like iZotope RX...

  • 00 posted a message on the post Quick Look: The Evil Within.

    @brad The PC version is... not great right now.It is certainly no worse than the console versions, but not a great PC port. The good news is that the framerate lock is basically just "double v-synced"...

  • 00 posted a message on the post Quick Look: Styx: Master of Shadows.

    @brad Nothing wrong with crouch-walking as long as you aren't directly in the line of sight of enemies who are currently chasing you… @unastrike said:@00: The default brightness settings were excepti...

  • 00 posted a message on the post Quick Look: Styx: Master of Shadows.

    @unastrike Got to keep an eye on those video levels:

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  • 00 posted a message on the post Quick Look: Alien: Isolation.

    @danryckert The game warns you when there are enemies nearby if you try to save, and lets you pick from the current and previous saves when you load the game, so it should be quite difficult to accide...

  • 00 posted a message on the post Unprofessional Fridays: 10/03/2014.

    Are you using brighter lights and a faster shutter speed in the studio or something? It was really apparent that the studio feed is 30fps this time, which is not normally the case.Perhaps it's just be...

  • 00 posted a message on the post Quick Look: Forza Horizon 2.

    @jeff @danryckert While I understand that Gran Turismo is not your thing at all—and that's fine, Horizon 2 looks like it could be a lot of fun—Forza is nowhere close to being as big as GT yet.As of 20...

  • 00 posted a message on the post Unprofessional Fridays: 09/26/2014.

    @rakune said: anyone got the video dan references like a minute in where him and Brad say the same thing about Metal Gear?“Even just the neck snapping thing—when this came out—sounded like the coolest...

  • 00 posted a message on the post Metal Gear Scanlon - Part 10.

    @brad has a lot more in common with @danryckert than he realizes. "Even just the neck snapping thing--when this came out--sounded like the coolest thing in the world to me, 'cause, like, I can't think...

  • 00 posted a message on the post The PC and the BEast: Final Thoughts.

    @rukus said:@00 said: @vinny Tired of your hard drives dying all the time?Don't buy "green" drives, and disable the disk sleep options in Windows' Power Saving settings.Green drives are absolutely fin...