Metal Gear Scanlon - Part 11
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This perfectly competent open-world game gets a heck of a lot more interesting when it throws an endless host of savage, dynamic AI enemies into the mix.
Access Games' episodic follow-up to Deadly Premonition is a tremendously strange trip.
For the first time in the franchise's 15-year history, you can pummel your friends on the go. It comes with some drawbacks, but not enough to get in the way of another chaotic, fun experience.
I just read this and am shocked. No words.
@Kovie: Haha, that's it! Thanks man.
Can't believe how obvious that was. I was unable to figure this out all morning.
Here's an mp3 of how it sounds in my head: https://dl.dropbox.com/u/17001526/OHGODITSKILLINGME.mp3
It's probably something really obvious. I thought it was from a Sonic game, but i can't find anything. Maybe it's not even from a game? I'm losing my mind over here guys, PLEASE HELP THIS IS AN EMERGENCY
Heavy Rain was overly ambitious, and thus didn't live up to everything it promised.
Walking Dead has more focus, is kinda like Heavy Rain on a smaller scale. That's why it mostly succeeds.
I don't care much about guides on GB, because other sites already have those locked down. However, as always, i appreciate your honesty and openness, Dave.
@1p said:I have yet to see someone else tapping in real time. Sometimes an entire area disappears all at once. Is the game lagging out?That's how the game works; the server updates every now and then, it isn't real-time.
I have yet to see someone else tapping in real time. Sometimes an entire area disappears all at once. Is the game lagging out?
That's how the game works; the server updates every now and then, it isn't real-time.
Well that's lame then.
This soundtrack reminds me of some tracks from the Killer7 soundtrack (Masafumi Takada). It's badass!
Use your keyboard!
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