Articles like this really remind me that the games industry is still young ,and quite Immature. So are the journalists bloggers that write about said industry.
The issue wasn't the cost of games, or the funding campaign, or some silly forum comments. The issue was that their publisher was in a legal battle, and was short on funds. I'm no right winged economics preacher, but if a business looses its backing, it goes out of business. If there's no demand for a certain game, then the business closes down unless it iterates a new product that does fulfill consumer demand.
It seems people like to preach the economics of salaries, but everyone likes to ignore the fact that game dev studios are businesses. Why should game dev studios be entitled to survive, while other business simply shut down? Its all well and good to make the games that you want to make, but don't come a crying when there's no money stream.
People like Patrick likes to knock large franchises, and first person shooters but the thing is there is a demand for such games. It follows the sensible route of "Shit man people really want these games! Lets make them!", then you add your own personal touches to the concept to make it unique. Instead the games industry fancies itself some kind of art-scene" Hey man I got this obscure idea for a game that will be so cool! Shit man lets make it!" then by great astonishment no one buys the obscure game, and the business looses its funding.
What most people fail to understand, is that the brilliance of such studios like Naughty Dogs, and Bungie lies in making games that the consumers continuously demand, but then they place their creativity in the details and fine tuning of the concept.
Its not the only way to make games though, and admire the entrepreneurial spirit of indie studios, but please stop crying when new wacky ideas don't work out. Don't beat the dead horse, let it go and go and try to make something new. Its not like there isn't a new dozen indie studious forming every day.
-Jonathan Blow's Arch Nemesis
Log in to comment