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4thPersonJohn

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4thPersonJohn

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#1  Edited By 4thPersonJohn

I've got a New York accent. Bronx specifically, so basically I definitely talk way too fast. What do you British bros all think of that?

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4thPersonJohn

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#2  Edited By 4thPersonJohn

I'm surprised no one's said my favorite album yet. Anyway, this is my top 5 list so far.

1. John Frusciante - The Empyrean
2. Mos Def - The Ecstatic
3. Mastodon - Crack the Skye
4. dalek - Gutter Tactics
?. The Lonely Island - Incredibad

I honestly don't know where to put Incredibad. I've actually listened to it more than anything else and wayyy too much fun with it.

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4thPersonJohn

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#3  Edited By 4thPersonJohn
@Linkyshinks said:
Reggie clearly has not got a clue, the hardcore gamers of today play a extremely diverserange of content, so to then refer to them all as the "Halo crowd", is plain dumb. It makes him and Nintendo seem way out of touch.
I think there's a little confusion here to whom Reggie is addressing as the "Halo crowd." I really doubt he's referring to the forum-scouring Kotaku-addicts like us, but rather everyone ranging from Halo/Gears-addicted frat boys to the large amount of people you see exploring Gamestop without having done online research.

It's large crowd, hell, probably larger than us, and I think they fit the title of "Halo crowd" much better than we do. And Reggie's plan to get them into the same stuff they've been badmouthing/hearing badmouthed could very well work, at least to a certain degree.
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4thPersonJohn

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#4  Edited By 4thPersonJohn

I think the flaw in your plan is the reality that the vast majority of reality shows feature people who are really unlikable, which the GiantBomb crew is basically the opposite of.

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4thPersonJohn

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#5  Edited By 4thPersonJohn

Iron Maiden


Honorable Mention: Mr. Bungle
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4thPersonJohn

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#6  Edited By 4thPersonJohn

Colbert by far, though Stewart's a fine lead-in.

Stewart flips back and forth way too often on whether he want his show to be a serious news show with a comedic take, or a comedy show with socially-relevant content. It especially bothers me when he makes a solid attempt to be a serious news-man, and then turns around when called on a folly and pulls the "I COME ON AFTER A SHOW WITH PUPPETS MAKING PRANK CALLS" card. Simply, he takes himself seriously and claims he doesn't when it becomes a detriment.

Colbert, on the other hand, has transcended news and comedy and has become something totally unique, unlike anything else ever. Rather than alternating between serious and comedy, he manages to pull off both at the same time. His dedication to his character is amazing, and the subtle modifications are absolute genius. He has the perfect balance of not being able to take him seriously and yet needing to. He's a brand new kind of institution and one that's made himself necessary almost instantly.

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4thPersonJohn

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#7  Edited By 4thPersonJohn

Dropping $10 to head into the Pitt gives you the experience of a lengthy Fallout 3 questline, with the emphasis clearly on story and exploration. The story concerns a matter that could change the whole Wasteland, which prompted the following thought: As the new directors of it all, how exactly does Bethesda intend on handling the future of Fallout lore?

The Fallout continuity suffered through a period of stagnancy until Bethesda came to its rescue, with Fallout 3 officially continuing the Fallout universe. And it also seems, despite Bethesda’s Elder Scrolls series’s lack of emphasis on plot, Bethesda doesn’t seem afraid to make waves in the universe they inherited. At least, it seems that way considering aspects of Fallout 3’s main story and the Pitt’s story, both of which address two different matters with the potential to make life in the Wasteland a whole lot better.

Fallout 3’s main questline in itself was a departure from what Bethesda had gotten used to. In addition to the expansive, explorable world that was largely the selling point, Fallout 3 could arguably be Bethesda’s first dip in a long, deep plot primarily featured in the game. And by extension, it might be their first attempt at putting their setting at the whim of a powerful storyline that stretches across games. War never changes, but the status of the world in the Fallout series may very well change, and it could be due to the actions the player takes in the games.

I imagine we may be seeing the signs of this as soon as Broken Steel’s release, if not sooner. I know I’m expecting Bethesda to handle the Fallout universe much different from the way they handle the Elder Scrolls universe, and also different from how the Fallout universe was formerly handled.


Oh, and by the way, I'm just one of a few active contributors to 4thPerson.com, where you can find more blog posts like this in addition to other content. And a podcast on the way. Check it out

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4thPersonJohn

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#8  Edited By 4thPersonJohn

Oh god, as if I could choose...

King for a Day, Fool For a Lifetime = Disco Volante > California = Peeping Tom = Angel Dust > The Director's Cut > the rest

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4thPersonJohn

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#9  Edited By 4thPersonJohn

The second package of Fallout 3 downloadable content strips you down to your drawers and dumps you into a post-apocalyptic Pittsburgh for a lengthy questline. And what’s going down in the Pitt? Business, that’s what. The inhabitants seem to have a rather unique mutation, and a guy is trying to build a new nation on the only working Steel Mill in the world. Oh, and apparently they’ve found a potential cure for radiation, which is what they use to rope in a certain wastlander from the D.C. ruins to a wild plot to free the slave laborers working the plant.While the size is undoubtably nothing compared to the Capital Wasteland we’ve come to know and spend a ridiculous amount of hours in, the Pitt sufficiently big, with a pretty big open area for you to explore the way you’ve gotten used to. The practical goal of exploring is gathering steel ingots, which can be handed in for items, mostly cool weapons and armor. But as usual, the Pitt’s wastes are filled with interesting little relics of the past waiting to be discovered.

Aesthetically, despite both the Capital Wasteland and the Pitt falling under the category of “irradiated nuclear wasteland”, there’s major differences between the two. The putrid yellow that seems to be there wherever you look helps to set it apart, along with the dense ruins of an old industrialized city, something not truly seen at all in the Capital Wasteland. Even the indoor areas were different enough that the re-used visuals from vanilla Fallout 3 were sparse enough that they stood out.

Of course, the Pitt also brought some new equipment into my arsenal. Obviously, the sweet-looking Auto-Axe, which basically functions as an upgraded ripper that looks a hell of a lot cooler. I haven’t yet gathered enough ingots to get the Tribal Power Armor, but looking at the stats it may be the first suit of power armor to make me put away my Ranger Battle Armor. It gives an AP gain to offset the agility hit. Cool in my book. Oh, and a favorite new item of mine is the Infiltrator. Assault rifle + scope + silencer. Awesome.

The story pits two morally ambiguous characters against each other in a conflict over a major cure for radiation. And your character, being pulled in rather weird fashion, has to start off his quest with nothing but a pair of shorts. I didn’t mind being brought back to basics after 80-odd hours exploring the wasteland, and as far as I was concerned it made it all the more dramatic when I got my gear back. Whether Bethesda planned for it or not, it was definitely one of those “I’M READY TO ROCK!” moments.

I haven’t yet played Operation Anchorage, but it seems the Pitt fits the description of “more Fallout 3″ a little closer, with a weaker emphasis on action and a stronger one on exploration and plot. And according to internet consensus seems to be that the Pitt offers more bang for your buck. All in all, I enjoyed playing through it.

Oh, and by the way, I'm just one of a few active contributors to 4thPerson.com, where you can find more blog posts like this in addition to other content. And a podcast on the way. Check it out
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4thPersonJohn

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#10  Edited By 4thPersonJohn

Dälek - Gutter Tactics
Genre: Alternative Hip-hop
Rating: 4/5

If you’ve never listened to Dälek, it’s a sound that’s hard to put into words. As  puzzling as the equation “Public Enemy + My Bloody Valentine = Dälek” is, there’s really no better way to describe it. Shoegaze-esque layers of heavy heavy, distorted sounds provide a dark, atmospheric stage for MC Dälek’s aggressive, socially-conscious lyrics which subtly sneak into the mix. They stand out not for their volume, which is extremely low compared to the rest of the genre, but for the driving force of MC Dälek’s delivery.

Gutter Tactics as an album is fairly straightforward, thriving on the dense, heavy sound all the way through. The hefty industrial sounds that come blaring from your speakers (or headphones) remain different enough from each other to keep things sonically interesting throughout, while different enough from their source material that it’s nearly indecipherable. The lyrics remain serious through every line, with nearly every word advancing what MC Dälek feels is a pressing issue.

While no song veers off toward a more mainstream sound or a more bare-bones structure to show off MC Dälek’s chops, there’s enough variety on the album to keep it from going stale. Tracks like No Question and Gutter Tactics are hard and forceful, while Who Medgar Evers Was… and 2012 (The Pillage) exude a more slow, churning heaviness that naturally grows more powerful as it moves on.

For people into noisy, artsy music, or hip hop fans looking for something that does things differently, Dälek’s Gutter Tactics is a solid offering.

Oh, and by the way, I'm just one of a few active contributors to 4thPerson.com, where you can find more blog posts like this in addition to other content. And a podcast on the way. Check it out

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