By 5parrowhawk 0 Comments
Ucamulbas is an interesting fight - thankfully so, since a lot of the Huge Monster fights are kind of dull (hello, Mr. Lao). It's also pretty damn hard at first. I've always fought Akantor with bows, but that doesn't seem to work too good on Uca, and my recent staple combination (Tigrex GS + unsheathe crit) doesn't work well either since it relies on burst damage, whereas Uca has huge damage windows that call for sustained damage.
I am finding that it's best to go back to basics with my old friend the longsword - Camellia plus heavily-gemmed Butterfly gear is working pretty well. Last try I managed to knock Uca down to about 15-20% HP (based on the time when I cut his tail off) but ran out of lives/potions - even bringing 7 maxes and 20 megas to the fight wasn't quite enough. Next time I'll have to try and take it a bit slower, avoid taking silly risks. This would be a lot easier if I had somebody to "spot" the monster's movements on a separate screen, since it's kind of hard to read Uca's animations when you're standing right underneath him.
Also, finished Prince of Persia (the new one) which I borrowed from a friend. It did seem to me like some parts of the game were a very deliberate deconstruction of/homage to Fumito Ueda's work, which was nice. Didn't seem like they were ripping him off, especially when there's a very obvious reversal regarding who saves whom from falling into the black stuff. I didn't find the "game over means you don't die" mechanic that bad - having been a long-time PC gamer, it's a valid "point of balance" between the save-anywhere system of PC games and the more regimented checkpoints of, say, Halo, and it also offers an amusing mechanic where you can bungee-jump into the void to grab items. But you don't really expect a downer ending from a PoP game, so the ending was a little bit surprising - albeit not entirely unexpected. (I would have spoilered that last sentence, but Giant Bomb doesn't offer a way to spoiler stuff... *shrug*)