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5parrowhawk

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Thousand Master

Games I have completed (or, for those games which can't be completed, games I consider myself to be experienced in). My aim is to add a thousand games to this list!

List items

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed before I started making the list.

  • Completed on 28 July 2009. The ending is idiotic if you have a certain NPC with you. I mean, really incredibly bang-head-on-wall idiotic. I have no idea how this got through testing. Apart from that, I rather liked the game.

  • 1CC'd on Normal on August 14 2009. I had an earlier 1CC but the score was terrible and I was using homing Reimu.

  • Borrowed from a friend not too long ago (August 2009), finished it, returned. Fun while it lasted.

  • Borrowed from another friend and completed over one weekend (4th Oct 2009). It's funny that despite the box touting "Your choices determine just how the story evolves", the game doesn't offer you the choice to just walk away at the end - or, for that matter, to jump off a cliff (invisible walls ahoy!). Also, Fumito Ueda called, and he wants his schtick back (both of them).

  • Finally soloed Ucamulbas/Ukanlos, 6th Oct 2009. Must go back and deal with Fatalis and the Monster Hunter quest, and collect more weapons, etc...

  • Completed on 30/11/2009. All tombs cleared, all glyphs obtained, didn't bother hunting feathers.

    Fluffy and a bit shallow, but it was fun while it lasted. I didn't play the first one. I wasn't very surprised at the ending though - after you get the first "The Truth" clip, it is not difficult to make a guess at how things turn out, although M.'s little speech (or rather, its intended audience) did come as a bit of a surprise.

  • Completed on 29th Nov 2009 with Lilith - had put it down for a while and then picked it up again to finish it off. Last boss is a joke (at least when soloing). I really can't be bothered to play the second loop though.

  • Completed a couple of weeks ago (approx 15th Nov 2009) but forgot to add it. Good for scratching the click-things-till-they-die itch.

  • Completed sometime in December 2009 - not quite sure when. All songs GREAT-ranked on Normal, most (but not all) on Hard, unlocked a couple of the swimsuits. I wonder if I should go back and finish unlocking everything, but the prospect of playing through the whole damn game with Kaito is just terrifying.

  • Completed early January 2010. I finally picked up a PS3, mainly for this and Demon's Souls... was getting Sakura Taisen flashbacks while playing.

  • Completed the first loop in late January 2010, using a Royal with a mainly magic build. Had to use one of those borderline-exploits to kill the final boss. Must keep on NG ing the game until I can kill him fair and square...

  • Completed before I started making this list. I actually finished Chronicle, got Universe and finished that, but this one is pretty much a superset of the other so I'm not gonna list them twice.

  • Completed February 2010 (just after it came out). Structurally it's pretty good, and the overall gameplay has improved, but the Logic system starts out, well, silly. I'm OK with the idea that (at the beginning) the player has to make inferences that a second-grader could probably figure out, but the game makes it sound like a big deal... Also, the translation is utterly dreadful, even in comparison to the previous games. Among other things, the translators ought to note that the proper idiom is "make do", not "make due"; Edgeworth would have a conniption if he saw the script. It's hard to believe that these people are being paid to write English.

  • Completed 10 March 2010. Got all the survivors, but not all the gems/etc. Not exactly a memorable game, but good fun, fairly fresh and well worth the time spent.

  • Completed 11 March 2010. Nice little game with a very interesting gameplay style. People have compared it to Puzzle Quest, but I think the feeling is very different - it's a lot more spatial. Puzzle Quest was more like a puzzle game with some fighting elements, whereas this is more evenly spread out between the puzzle and fighting genres.

    (Edit, 4 months later: Why the hell did I put "fighting" there? I meant "tactics". I wonder if this game does silly things to your brain.)

  • Completed 20 March 2010. Two words: incredibly meh. It's not a bad game by any means, but the single player is short, the game is pretty unbalanced, and the experience as a whole fails to capture what made the previous game so interesting and special. Also, Squenix's involvement seems to have made the story worse rather than better - GPG appears to have learnt all the bad things about Squenix's storytelling methods and none of the good ones. Still, the last of the 3 mini-campaigns is quite fun and features some entertaining set-pieces. Get this if you're an RTS junkie who has finished DoW2 and the DoW2 expansion and has nothing else to play, I guess. For everyone else, well, you might or might not like it.

  • Completed before I started making this list.

  • Completed before I started making this list.

  • Completed before I started making this list.

  • Completed 5th June 2010. Lots of good stuff on the Wii lately - am looking forward to Xenoblade; it looks very much like they're cribbing bits from FFXII which was a favourite of mine. As for this game, well, I thought it was more interesting and less arcadey than the previous installments, but also just a little bit too easy on the default difficulty. Still very much worth playing, though.

  • Completed 12th June 2010. This is easily one of the most interesting JRPGs I've played (no, I don't count Demon's Souls as a JRPG) - the battle system and customization alone make it worth playing, and the style and humour are just icing on the cake.

  • Completed 15th June 2010 (picked it up again after a long break). Not that great IMO - not bad, but not particularly special apart from the relatively-high production values. Some of the puzzles were genuinely interesting, but if you, like me, experienced a misspent youth among altogether too many puzzle books, then a lot of the puzzles in this game will look suspiciously familiar.

  • Completed 19 July 2010 (got it during the Steam sale). Like so many games these days - particularly FPS - it has a really good beginning, a really good conclusion, and everything in between is kind of meh. I do, however, think that the game doesn't quite deserve the criticisms it received from some quarters about the heavy-handedness of its message; the story was pretty decent as these things go - although, considering the theme of choice and inevitability, it would have been extremely amusing if a certain Mr. Kojima had helmed it.

  • Completed before I started making this list. Heh, I totally forgot I even had this. It's got one of my favourite mech combat systems - the melee autohoming is nice because I have poor depth processing ability and hence can't hit the side of a barn with the saber in games like Armored Core. Only problems: short, a bit simple, and obviously setting up for the sequel.

  • Completed on 17 September 2010. Capitalism, ho! Also, it is not difficult to clear the game without looping - the key is to raise Merchant Level and customer happiness by selling at reasonable levels, then exploit the hell out of "High Price" conditions.

  • Completed on 19 September 2010. This is the "remastered" version from Steam. There are some bits which simply haven't aged well - for instance, the lava maze, where it is not at all obvious what you need to do after you go in for the first time and hit a dead end. The new hint system does help - for those of you who scoff, well, are you prepared to claim that you did it without ANY help from friends?

  • Completed August 2010. Well, what counts as "skilled" for this game is REALLY debatable, but I cleared the campaign on Hard and have played a few ladder matches (currently at lower-middle Silver, partly on account of not playing often). Did dip into Brutal, but I'm not sure I want to go all the way with that - maybe sometime when I've got nothing else to play.

  • Completed on 9 September 2010. I didn't get all the trinkets though. I generally suck at platformers - am one of the few people who just don't "get" the Mario games, although the 2D Metroids were a lot of fun.

    Also - I died about 200 times in that one room with the piranhas, but finally managed to get the trinket there!

  • Oh wow, I completely forgot that I'd completed this (before starting the list). Didn't play the second one though, but the third one looks like it'll be good!

  • Completed approx. May 2010 (I might be a bit hazy on that). I was originally going to wait until doing a significant part of the postgame before I posted this, but I never got around to finishing postgame (cleared about 5 or 6 of the postgame missions though).

  • As with Disgaea 3, I was going to add this only after cleaning out the postgame, but kind of lost steam before then. Oh well.

    Edit: I picked up Triangle Frontier, but it's pretty much a glorified expandalone so I'm not counting that separately.

  • Hmm, another game which I forgot to add. Pretty sure I finished this not too long after it went up on Steam. Didn't get all the OCDs, though.

  • Huh, here's another game which I played quite a lot and then forgot to add to the list. Just re-purchased it on Gamersgate.

  • Completed (PC) shortly after it released. I really liked this, but that's partly because I dig Metal Gear-style stealth. Would have been nice to see more hard decisions in the customization, though - if you're playing in a relatively pacifist and stealthy style, it's pretty easy to unlock all the useful stuff by the end of the game.

  • NIS keeps making this. I keep telling myself I shouldn't buy any more similar games. Then I buy them anyway.

  • Completed a couple of loops (thankfully, short). No, I'm not going to go any further with this because it is quite possibly the worst mech game I have had the displeasure of playing, and a major discredit to the series. I can understand that they were trying to do something different, but playing the game feels like trying to wrestle an angry llama. Heck, it probably would be more entertaining if you had to wrestle an angry llama.

  • Forget when I completed this. I felt like the cast of characters was the main drawback to this game - particularly The Hero (c). Felt like they were trying to make him the standard hot-blooded main character type but just created an idiot. The gameplay was fairly solid though.

  • What can I say?

  • Completed this quite a while back. I'm still not quite convinced that TD games should have such high production values, but I don't feel like I wasted my money.

  • Hmm, why didn't I put this on the list previously? Oh, right - I played it, but missed the story missions completely. This time I picked it up again and did the story missions. Good times.

  • Hmmmm... This isn't a hacking simulation; it's a puzzle game which uses the trappings of hacking. I dig the command-line interface, but the game just felt really linear. Probably because I was spoilt by Uplink.

  • Finished this and the 2012 version. Counting them as one game since the amount of content is not exceptional. When exactly are we going to see a non-subscription-based Magic video game that allows for real deckbuilding? (No, Apprentice and the like don't count.)

  • QDW QDW QDW

  • I'm going to go out on a limb and say this is up there with IV as a Good Civ Game - better than III. Would like to see an expansion that adds colonial power to your strategic toolkit - something halfway between "befriend a city-state" and "conquer them". Still, the fact that it's possible to achieve an honest-to-goodness Diplomatic Victory without AI stupidity is a major first for the series.

  • I picked this up as I'd heard it was a pretty good SRPG, boobs aside. I was not disappointed. This game does for T&A what BulletStorm (apparently) does for violence. That is to say, the description one reviewer gave to BulletStorm applies perfectly: it's an astonishingly clever game folded up inside an exquisitely stupid one.

  • Well... it's not a BAD game......

    Anyway I got one character to level 60 (and several others to 30), played until about the middle of Act 2, then got bored. Haven't uninstalled it yet.

  • I'm not really a platformer guy, but this was fun. The combat system is surprisingly deep and enjoyable once you get into it - it's very much in the Capcom-esque vein of animation-based moves and cancels, which unfortunately seems to have turned some people off.

  • As with MtG, I'll lump this and Saisei-hen together because they're essentially two halves of the same game. I'm still not sure what makes an SRW game work or not work for me, but it may have something to do with my reluctance to mess around with swapdiscs (my PS2 is getting really old and creaky).

  • I really liked this, but I'm holding off on the sequel until I can convince at least one gamer friend to pick it up for co-op. Probably during a Steam sale.

    I do fire it up on occasion still, because I haven't five-skulled the DLC or final difficulty level yet.

  • Uh, I do hope beating this on iOS counts...

  • ...as above. I believe my total stage score is somewhere in the world top 100, even though I can't 1cc it on the arcade-original (Hell) difficulty. Are all the good shmup players not bothering with Score Attack on this at all?

  • Got it, finished the final loop. Got the sequel, got massively bored after 2-3 loops. I think this one is a bit of a one-trick pony, though it was fun while it lasted.

  • People who scoff at iOS games probably shouldn't bother, but this is genuinely interesting as a strategy game. I've been playing it with a fellow gamer for months, and it's quite amusing to pull off a ridiculously nasty combo. Worth playing face-to-face so you can see your opponent's jaw drop when it happens.

  • Another game I completed long ago and forgot about. I picked it up on sale on Steam, but sadly it hasn't exactly aged well.

  • There's been a lot of flak directed at this game, mostly because of the PC interface and the online DRM crud. I played it post-patch and loved every moment (including the challenges!). Even with a mouse+kb setup. If this had been released as an indie game, without the DRM, people would have been calling it GOTY material.

  • Huh, a Western developer made, and sold, a new shmup that doesn't suck. Haven't seen that since Tyrian. Kudos to these guys, although the retro-PC-VGA-style interstitials were a bit jarring and out-of-place.

  • I love physics games about flying. When I was a kid, I used to play lots of flight sims, even though I was pretty terrible at most of them, so this one is perfect. I got all the achievements and did each mission type on all the maps, including Mars. Haven't had the patience to do every last time trial, though, but I'll be slowly working on it. (added 13/9/2012)

  • Completed Dec 2012. The previous game had a decent system but the roster was very limited. This one polishes up the system, introduces balance tweaks, more than doubles the number of playable characters AND has a much-improved story mode. Sadly for first-timers, understanding the story requires knowledge of the source anime AND the prior game, but that's what TVTropes is for... Anyway, I finished the story mode and cleared Arcade with all characters, so I'll call this one done.

  • Finished one loop with, IIRC, the standard ending, more than a year ago. I'm still only about 1/3-way (?) through Totori. Am adding this here since I probably will never go back to get the other endings (Meruru is on my shelf as well...)

  • Don't recall when I finished this, but it was excellent. I don't have a next-gen portable yet though, so the sequel may be lost to me.

  • Bought it on DS. Played it, finished it, liked it so much that I picked up the iOS version later on, just so I have a digital copy.

  • Completed some time in mid-2012. By "completed" I mean I cleared the final Urgent quest. Forgot to add it until just recently (in the 6 months since, I farmed that quest till I got a full set of armour and sword off that boss). Still haven't gotten to the SOOPAH-SEKRIT end boss yet, though.

  • Completed Jan 20, 2012. Good for killing time, but kind of forgettable.

  • Completed on Normal difficulty Oct 15 2012. I still have a nearly-complete game on Classic, but for some reason I'm kind of burnt out on this one. Like Civilization, it's immensely awesome when you're playing it but there isn't really that "pull factor" once you stop.

  • This is quite possibly the only non-book work I've seen that deserves the description "adult" in both senses of the word. Completed sometime in 2012, forgotten until now. How embarassing.

  • Picked this up while I was in Japan, a few days after release! Somehow I found it a lot easier to get into, compared to the Touhou fighting games; the addition of "jumping downwards" makes a keep-away zoning strategy much easier to pull off. Completed in July 2013.