@oginor: Well china is an unsupported country, an it's doubtful they ever will be considering even the 360 didn't get live support there.
My point is that no matter which way you look at it a big portion of gamers (not even general populace, I'm using 360 owners to break the numbers down) are excluded from using the xbone. We're not estimating sales here, we're estimating the MAXIMUM number of gamers that can even buy one. There's a huge difference there. Look:
46 million gold and silver live accounts
Let's say that each live account was made on a brand new and unique 360 (highly unlikely).
Let's also pretend that none of those live accounts were made outside the supported countries (again highly unlikely).
Now add in the 5% average of extra broadband penetration since 2007, and add another 5% for the next 5 years (again unlikely - I mentioned before how broadband penetration has slowed down dramatically)
54 million
Now just for kicks imagine a bunch of people had the option but never connected online with their 360s but would be willing to with the xbone. Rounding up.
60 million
Under even the most stupidly optimistic prediction there are 16 million 360 owners who can't connect online with the xbone. That's over 20% of them. Realistically this number is much, much higher when accounting for multiple live accounts and unsupported territories.
Also, in order for the xbone to equal only the current success of the 360 (76 million) by the end of its entire lifespan, they not only need EVERY 360 owner who can connect online to buy one, they need to find 16 million+ new, online-ready, gamers from somewhere.
The xbone CANNOT sell beyond a certain point - even if everyone was excited and eager about it, it would still sell far worse than any successful console preceding it, and almost certainly not enough to survive in the current climate against the PS4. If you think that the xbone can survive with far fewer sales by default then I get what you're saying, but I don't see it myself.
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