Added by Adrenaline on Sept. 2, 2008
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Ridiculously Ambitious Attempt to Experience the Heart of Two-Dimensional Video Gaming, Part 1So here's something I've been working on. I've been playing games for a long time, but I only really started playing significant ones during the PS1/N64 era. Before that, it was just what my relatives got me or just what I could get my hands on. I wanted to fill in the large gap in my knowledge and memories from back when games were made with sprites instead of polygons. I asked some people on the Internet to help, and they gave me a lot of great suggestions. These are almost all for the NES, SNES, Genesis, or original Game Boy, with some graphic adventures on the PC thrown in as well, mostly Lucasarts' SCUMM games. That's mostly what got recommended, and anything pre-Nintendo is too archaic to be worth anything besides historical significance at this point anyway. I will play as many of these games as possible, and while I can't guarantee I'll finish them all, I'll play long enough to give a valid opinion. So here's the first game, which segues nicely from what I've recently been playing.
Sam and Max Hit the Road (PC)
This is the comic book duo's first foray into video games until the much more recent episodic work by Telltale. I'm kind of working backwards through their history, as the Trade Paperback with all of their comics should be coming in the mail soon. The game obviously looks quite different, Sam and Max are the only characters that appear in the later games, and their voices are different. Still, they're the same people in the same world and it felt familiar. Their sense of humor might be a little more blunt in this, but it's just as funny. Their office and street are a bit different, but more or less comparable, and the game starts the same way, with the mysterious commissioner calling in about a new case that begins the adventure.
Being a full game and not just an episode, there's a bigger scope to the story, many more locations to visit, and more puzzles to solve, although it didn't really feel too much longer. When you know what to do, these old adventure games usually don't take too long, and since I don't have much patience for some of the logical leaps these games make you take, I wasn't afraid to look up and use hints. I don't feel bad about it, because the fun comes from the characters and dialogue, not being confounded by something and trying every item on every object. Most of what you have to do makes sense, but sometimes the solutions are highly specific without giving you much help about what's supposed to be happening. Also, I'm glad interfaces have been streamlined so much in modern adventures, because there's no reason that clicking on an elevator with the walk function selected should result in being told I have to "use" it, when it should be able to figure out what I'm trying to do. Hit the Road is actually one of the better SCUMM games about this it appears, and I slightly dread earlier ones that have a dozen different actions to sort through. It's better than having to type out what you want, but not by a lot. Besides this though, Hit the Road is a very funny and clever little game, and probably as good an example as any of this dying genre's good points.
Next: A young boy fights to save the kingdom from evil.
Added by Adrenaline on July 24, 2008
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Here are my thoughts on every demo I've played through the PS3's online network.
BlackSite: Area 51 - I like the
concept, but the controls didn't handle that well, and the first time I
died it sent me back to the title screen. I never tried it again.
Bladestorm - I don't get it, it
looks like it should be a third person hack-and-slash with troops at
your disposal, but all you can do is command them with no attacks of
your own.
The Bourne Conspiracy - I
couldn't even finish the demo before I got fed up with the game. They
claim it's based on the books since they couldn't get Matt Damon's
likeness rights, but it's clearly a barely interactive rehash of the
action scenes from the movies with poor combat.
Burnout Paradise
- I hate the announcer, and I wish there were a couple more events
available, but it looked great and was a lot of fun to barrel down the
highway and knock other cars off the road.
Clive Barker's Jericho
- The visual style and premise is kind of cool, but the basic shooting
gameplay isn't that fun and I'm tired of timed button presses.
The Club
- I don't really like time pressure elements, but I still had a pretty
good time racing around, finding enemies to kill to keep my multiplier
up. Hard to tell if it could stay fun over a whole game, though.
Conan - There's some hilarious over-the-top violence, but the game itself looks and plays horribly.
Condemned 2: Bloodshot
- Succeeds at its goal of being creepy as hell. Looks to be an
interesting continuation of a story I don't know much about, and
beating the crap out of psychotic freaks with blunt instruments is
extremely visceral.
Dark Sector - Pretty solid shooting action, very derivative of
Gears of War but the glaive makes it interesting. Boss fight was pretty bad, though.
Devil May Cry 4
- It's more Devil May Cry, which is cool. I like the Devil Bringer a
lot, it adds a new dynamic that makes the combat a lot more fluid and
constant.
Dragon Ball Z: Burst Limit - Really impressive anime-esque cel-shaded graphics, less impressive but still fun combat system.
Dynasty Warriors: GUNDAM - Combine two of the most-milked franchises from Japan to create something that's not very interesting or fun.
echochrome
- I like the style and concept quite a bit. The execution seemed a
little strange, but it's probably something you get used to after
playing for a while.
Folklore - A little linear in design, but it looks nice and it's fun to yank out souls.
Genji: Days of the Blade - I liked the demo of the original PS2 game, but the basic hack-and-slash just feels off. Also, GIANT ENEMY CRAB.
Harry Potter and the Order of the Phoenix
- I couldn't find very much actual gameplay in the limited time I had,
just magically moving around benches and playing a marble game.
Haze
- The gameplay didn't seem bad and the jungle setting was better than
the typical stuff, and I liked that the power-up gimmick wasn't bullet
time for once. Still, the game got destroyed by critics so I probably
won't pursue it farther.
Heavenly Sword - Pretty awesome looking, not a fan of the timed button presses again but the sword combat is fun.
Kane & Lynch: Dead Men
- I have a hard time saying good things about it with the whole
Gerstmann fiasco, but it's a pretty decent time. Aim's a little slow
but the shooting is solid and I like the setting and style.
Major League Baseball 2K7 - Hitting is too hard, but I like baseball.
MLB 08: The Show - Convinced me enough to purchase my first sports game in years, although that wasn't completely the game itself's doing.
Motorstorm - I don't play many racing games but this one seemed pretty fun.
Overlord: Raising Hell
- I like the idea of an action-RPG thing where you have tons of minions
to do your bidding, but what they showed might have been too
simplistic. It would have helped to see some normal gameplay instead of
just a bunch of tutorial stuff.
Ratchet and Clank: Tools of Destruction - I love the PS2 games, and this convinced me quickly they're going back to the greatness that was the series pre-
Deadlocked.
Resistance: Fall of Man
- I didn't like it at first, I'm not a fan of the slow-moving bullets
and the apparent difficulty, but after skipping the first level, I got
through the second and then went back and beat the first. Good looking,
fairly fun shooting.
The Simpsons Game - For a game that makes fun of stupid game design, they shouldn't use it as a crutch so much. Not funny, either.
Siren: Blood Curse - Fairly creepy, and decent looking for a downloadable product. Not a big horror fan, but it could be fun for people who are.
Skate
- I love this, for some reason. The complex controls make it much more
satisfying and believable when you pull off something cool, and video
editing is nice.
Stranglehold - Completely over the top, basically
Max Payne on speed. Lots of fun shooting and doing ridiculous things in slow motion.
Timeshift - The time powers don't add enough to the rather generic shooting to make it seem worthwhile.
Tom Clancy's GRAW 2 - Tactical shooters don't interest me much, but I enjoyed this one quite a bit.
Tony Hawk's Proving Ground
- The basic play mechanics are still pretty good, but after Skate, they
just seem less compelling. Also, the writing, animation, and voice
acting in the cutscenes were all terrible.
Turok
- It looks kind of cool, and stabbing dinosaurs in the head is always
fun, but I think the aiming is a little too terrible to warrant a real
look.
Uncharted: Drake's Fortune
- I already reviewed the full game, but the demo sold me on it
completely, interesting combat system, great style, good cutscenes.
Added by Adrenaline on July 23, 2008
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Brothers in Arms: Hell's Highway - Second year in a row. Looked nice, especially the increased focus on story. Never played many tactical shooters, though.
Crysis Warhead - If it can do what the original couldn't and run at a decent level on my computer, I definitely want to check it out.
Dead Space - Creepy looking survival horror in space. Could be pretty cool.
Fallout 3 - I'm pumped for this. Bethesda's basically making
Oblivion in a post-apocalyptic setting, which is all they really need to say for me to want it.
Fable 2 - I thought it looked pretty good. The amount of depth to the world is much more impressive than the combat system.
Far Cry 2
- I'm playing the original right now, but I want to get my hands on
this soon - really open and dynamic shooter, could be quite interesting.
Gears of War 2
- The new level they showed looked like a fun, and they showed new
features like shields, capturing enemies, and hinted at riding a
Brumak, which would be great. The first Gears was a really good shooter
and there's no reason the sequel won't be as entertaining.
inFAMOUS
- That's the official syntax? Whatever. The idea is cool and I like
Sucker Punch as a studio, but they didn't show anything in the demo
that would actually compel me to try the game.
Mercenaries 2 - Another return to last year. Blowing the hell out of things in South America still looks highly entertaining.
Prince of Persia
- Looks like it will be too easy, but the interesting graphics and fact
that it's a new Prince of Persia game makes me still want it.
Project Origin - The sequel to FEAR has potential, although the city streets they've shown don't seem very interesting.
Ratchet and Clank: Quest for Booty - It being downloadable for 15 bucks and a direct sequel to
Tools of Destruction
makes it appealing to Ratchet fans, and being short and not requiring
that game to play should make it appealing to people who haven't tried
the series before.
Resident Evil 5
- Might be too similar to RE4, but the producer said they'll show some
changes soon that might surprise us. I'd still be pleased with a nicer
looking game that played like 4.
Resistance 2
- I still haven't played the original, but the level they showed look
sweet if unpolished, fighting against a gigantic boss, and the trailer
set the mood quite well.
Resistance: Retribution
- A PSP game that fills in the gap between the two console games. I'm
not into Resistance really, but I guess it didn't look bad for an early
handheld shooter.
Rock Band 2
- It looks like Rock Band, and it adds a bunch more songs and will
include the ability to import most of the songs from the first game
(which may cost a fee). So it will be good.
Too Human
- Eh. The mix of repetitive hack-and-slash RPG combat and clumsily
implemented action elements make it look like a jack of all trades that
will really please no one.
on Jan. 5, 2009