
Every once in awhile, a new type of RTS game comes out that makes people say, “Holy crap! An RTS game with a premise different than base building or it does something that vastly improves the genre!”
Battle for Middle-earth II isn’t one of those games.
The Good
Diverse Troop Selection: If there’s one notable thing about the Lord of the Rings franchise as a whole, it’s that it has a lot of quirky and spectacular creatures. EA LA follows this concept and uses it to their advantage by creating a diverse selection of soldiers to choose from in the game. All of the troops relate to similar categories, such as cavalry or artillery, but, for example, a catapult is now replaced with a Mountain Giant.
Huge Variety of Maps to Choose From: Since every RTS game is about traversing a terrain with some form of army to go kill another army, it’s nice to look around your surroundings once in awhile. Since BME2 takes place in the Lord of the Rings universe, there are many detailed locations that could have been put in, and indeed they were. Landmark locations from both the movies and the books make an appearance in some form in BME2, and each location can get a bit distracting as you’ll constantly find yourself staring at something interesting while your civilzation gets massacred.
But seeing as how the LotR universe takes place in more than just open fields, you can also fight in military bases, fortresses, and on the sea. Remember the battle of Helms Deep? You can re-create that (somewhat), granted your enemies are smart enough to figure out how to get passed the locked gate.
Resources Are Easy to Gather: In BME2, there is only one type of resource. To gather resources, all you have to do is lay down a resource-gathering node and forget about it. There are no settler-type people to increase your resource gathering output, but instead, resource gathering depends on your location. When you go to lay down a resource gathering node, a percentage of how many resources that node will bring in for each minute is displayed. For example, if you lay down a farm in an open field, you can gather 100% of about 250 resources per minute, but if you built that farm by a mountain, you might only get 50% resources per minute. It’s complicated to explain, but pretty easy to execute from within the game.
Variety of Animations for Everything: One thing that bugs me about most RTS games is their lacking of animations. Usually, most RTS games have one animation for attacking, one animation for dying, and so on. That’s most definitely not the case for BME2. Everything from troops, to wildlife, - even buildings! - have a great variety of animations.
Great Addition of a Stat Counter for Each Civilization: Want to know how many total people you’ve killed throughout those 12 Skirmish matches you just played? Or how about how many people Gandalf slaughtered throughout all of his battles fought? With BME2, all of this information is stored in a handy dandy stat counter, so you can look back one day and be impressed with all of your progress.
The Bad
Difficulty is Unbalanced: I pride myself on being an expert of RTS games, but I know when I’m playing on Medium and I’ve already got 300 enemies attacking my base within 5 minutes that something’s wrong. Easy is too easy, Medium is too hard, and Hard is just ridiculous. It would have been appreciated if EA LA had toned down the difficulty just a teensy bit to make playing against a Medium army bearable.
Lacks Common RTS Settings: With what BME2 boasts in unordinary features, it lacks in common features. Where’s friend/foe colors? How about easy-drag miltary? Can’t I get a counter of how long my game’s been going or how many resources I’m bringing in a minute? None of this is available in BME2, and makes base building and fighting even more of a hassle.
Your Soldiers are Unbelievably Stupid: And not just due to the player’s skill level, but definitely due to what the hell your archers were thinking when you tell them to attack a far away enemy, but decide to run right in front of them instead to get a better shot. And artillery - don’t even get me started. They couldn’t hit the Great Wall of China with a pebble while standing just an inch away from it if you asked them to. Shouldn’t that hulking beast of a Mountain Giant know to throw the rock in the direction those enemy soldiers are moving in, or was EA LA trying to replicate their stupidity?
Game Has the LotR Look, but Not the LotR Feel: Lord of the Rings is all about epic storytelling and epic battles, but nothing takes that away more than base building. It’s just so completely awkward in a LotR setting to go and make a farm, while your “fortress” out in the middle of nowhere is getting butt-raped by a bunch of Goblins. Pro-Tip for EA on the next Battle for Middle-earth game: copy Medieval 2 and have just one huge, decisive battle between two forces and move on. No more base building and resource collecting. Save that for games like Age of Empires and Rise of Nations, where it actually makes sense.
Super Abilities Are Interesting, but Extremely Overpowered: In BME2, you get these things called Power Points for killing enemy soldiers. Power Points go towards buying special abilities, such as things like spying on your enemy’s base temporarily, or making your army get a temporary attack boost, or better yet, calling a friggen’ squid monster to pop out of the flaming ground to wipe out your entire enemy’s army. Now I thought the battles were inconsistent enough, but when you can just use special abilities to take out your entire enemy’s base with absolutely no effort, that’s when you know that the game’s mechanics are just a bit wonky.
Ring Heroes are Devastatingly Powerful: While out in the wild somewhere, standing around with your army, doing nothing, you might come across Gollum, a sad little creature that hobbles around the map aimlessly. If you kill the poor guy, steal the One Ring which he was carrying, and take it back to your Fortress, you’re now granted the ability to summon either Galadriel (for the armies of Good) or Sauron (for the armies of Evil).
I think you know where this is going.
Sure, Ring Heroes are hard to come by and finally produce, but when you’ve got Sauron out there, fighting along with your troops, your enemy doesn’t have a chance. It’s like pitting an M1 Abrams tank against a caveman. There’s just no way they can be killed.
Flaunted Features are Weak and Feel Slapped On: BME2 likes to boast that you can now have naval fights and create your own hero characters, contrary to the first game where you couldn’t, but I don’t see why EA was so happy about promoting these features as they both feel painfully slapped on late in development and are both completely stupid features. For one thing, naval fights are retarded as you first need to find a dock (yeah, find, not build) to deploy your ships from. Naval fights are over quickly, as each boat is barely guarded and take damage quickly. The only off-set is that your enemy’s boats are crap too, so it’s basically a 50-50 gamble of who finally comes out the winner. But for Create-a-Hero - wow, I don’t think I’ve ever been more disappointed with a video game. I actually got tricked into buying the original Spider-Man 2 game for the Playstation because they also flaunted that you could make your own character. Create-a-Hero is extremely limited, and is not even nearly close to what it was supposed to represent. You have no options to change to your character’s body or facials features, and you have about 3 different clothing sets to choose from. The only resounding feature of the character creation mode is that you’re allowed to add in and mix-up your own pre-set super powers, allowing you to create an extremely powerful nobody.
Craptastic Campaign: You’d think that with a story as rich as Lord of the Ring’s is that they’d go out of their way to make a decent campaign. Definitely not with BME2. Nearly every mission revolves around base building (still, ugh) and the cinematics bring up some unrealistic expectations. For example, there’s a mission where you need to invade a dwarven fortress, kill everything in your path, and destroy some building at the end. The cinematic before you begin your mission shows your massive army stomping their way to the dwarven fortress, and then you start playing, and you need to…build a base to make a decent army to attack the fortress. It’s so completely disappointing and the campaign just has nothing going for it. To make matters worse, all of your enemy’s follow a scripted pattern and fight as if they’re all high on PCP. I’ll give you another example. In the same level, a group of Rangers (archers) will occassionally sneak through a secret passage in the fortress’ wall and attack your base. What did I do? I created a tower right by the hole in the wall and filled it with archers with flaming arrows, so every time the Rangers would run by, I’d shoot them and they’d burst into flames. Did they ever change this pattern? Nope. Did they ever attack that tower? They never even tried.
War of the Ring Mode is Terrible: As if you weren’t already sick of being massacred in the Skirmish mode or gouging your eyes out over the Campaign, you’ve now got a semi-rip-off of Rise of Nation’s Conquer the World mode to go with it! Yay!
Graphics Can Go Either Way: Simply stated, one second you’ll be staring at the beautiful water effects and the next you’ll be cringing at the sight of your heavily pixelated clone army. Enough said.
The Lord of the Rings: Battle for Middle-earth II had a lot going for it, but overpowered military units, unbalanced difficulty levels, and a serious identity crisis left the game feeling average, boring, and not so Lord of the Rings-ish. If you’re a huge fan of Lord of the Rings, you might want to give this one a try, but if you’re a die-hard RTS lover, just steer yourself away from this one.
The Lord of the Rings: Battle for Middle-earth II was developed by EA LA and published by EA Games and was released on March 2, 2006. Retails for $9.99 USD. Available on both Xbox 360 and PC. Played most of each the Good and Evil Campaign, about three hours worth of War of the Ring, and several different Skirmish matches. No online games were played.
Personally, between you and me, the most fun I had with this game was defending Helms Deep and pelting enemy troops with hundreds of arrows. Good times.