Added by Alex_V on Dec. 21, 2008
comment |
friend |
ignore
This post relates to:
Warhammer Online: Age of Reckoning,
Ultima Online,
EVE Online,
Age of Conan: Hyborian Adventures,
World of Warcraft: Wrath of the Lich King,
World of Warcraft,
Richard Garriott's Tabula Rasa,
Hellgate: London
It’s been a busy year for MMOs. It’s a genre almost totally dominated by one title, World Of Warcraft, which continues to go from strength to strength. But the success of WOW also makes the genre a tempting proposition for other developers - succeed with an MMO and the potential profits are not only mind-boggling but also seemingly endless.

The two major releases of the year were Age Of Conan: Hyborian Adventures and Warhammer Online: Age Of Reckoning. The perception seems to be that both were essentially failures, with attractive-looking initial sales, followed by a near-inevitable falling away of subscriber numbers. It seems that there is a definite appetite for a potential wow-beater, but after the initial launch it seems that people just drift back towards WOW. I’m not sure that sales of near a million for both titles constitutes a failure, but the fact is that the games just couldn’t get players to stick with them.
Age Of Conan in particular was a valiant attempt at a more adult-themed MMO. The presence of grisly ‘fatalities’, scantily-clad females, and the air of brutality that surrounded the Conan universe really gave the game a fresh appeal. Shit-brown-themed badly-designed zones made pathfinding virtually impossible at times, but the landscapes themselves are probably among the most beautiful ever presented in a game. But you just cannot make excuses for a game that is launched essentially broken - PVP simply didn’t work, and the content simply fell away at higher levels. Given a year or so, Conan could be a WOW-beater, but the future looks fairly bleak after the initial lead designer fell out with Funcom, and the game looks set for a grisly demise. Such a shame.
Warhammer Online, in comparison, simply tried to compete with WOW on its own turf, turning out a similar-looking, similar-feeling MMO. One might be forgiven for wondering if you could transfer your characters between the two games. I felt this game was a pretty major misfire - why ever play Warhammer if one could play WOW? Why launch an MMO with so few distinctions from Blizzard’s title - it just comes across as a very cynical attempt, rather than a genuinely creative attempt to move the genre forward. Add to that some terrible problems with zoning - one wanders through a multitude of desolate empty PVP zones on servers that are apparently chock full of players. Criminal, and a really cheap attempt at a WOW clone.
The little bit of time I spent with EVE Online soon cheered me up about the future of MMOs. At their best, incredibly deep and complicated games like EVE seem to be able to thrive without the millions of subscribers in tow - niche MMOs seem to be able to survive on less than a hundred thousand subscribers, and I think this type of achievement is far more appealing, if less lucrative, than the WOW model. EVE is incredibly tough to enter, the tutorial is pretty awful, and the appeal more mystifying than most, but those who inhabit its universe love it dearly and that’s great.

I also looked briefly at Ultima Online this year - 11 years after its 1997 release there is still a small band of subscribers to the game, alongside a good amount of unnoficial retro-shards playing tweaked or vintage versions of the game for free. I don’t actually think MMOs have developed very far since the liked of UO - WOW simply took the best ideas from the series of games that preceded it, and presented them with a polished and easy interface. Indeed, look back at the best MUDs that preceded the first MMOs and they offer an almost unprecedented level of complexity, and many of those are still running.
So while WOW, with its latest expansion, continues to dominate in terms of subscribers and profits, there are many MMOs that can still offer an alternative without having to compete with the market leader. While high-profile failures like Tabula Rasa and Hellgate London make it seem like the MMO is a graveyard, that couldn’t really be further from the truth. I think the lesson this year is to stop trying to chase WOW players - WOW has a 4-year headstart on the competition and will dominate for years to come. Try something different and you could create a new niche - talk of MMO FPS’s seems to be gathering steam, and the console market is surely ripe for an MMO.
Added by Alex_V on Dec. 17, 2008
comment |
friend |
ignore
This post relates to:
LittleBigPlanet,
Braid,
Left 4 Dead,
Fable II,
Geometry Wars: Retro Evolved 2,
World of Goo,
Grand Theft Auto IV
These are what I think were the best games of ‘08, of the games I have played.
Unbelievably Cute Sack Boy
LittleBigPlanet. I think this will have the longest legacy of any game this year. The simplicity, beautiful design, and endless scope of this platform game cum worldwide sandbox is just unlike any other game this year, or perhaps ever. The seamless integration online is so easy and pleasant, it also makes the game an MMO in style. No other game has ever been so wholeheartedly encouraging to the creative minds of its players - it’s almost an artistic medium on its own. It’s a thing of wonder and I will always love it.
Braid. Probably my favourite game of the year, simply because it has a kind of integrity - it is perfectly formed from the sum of its parts, not artificially extended or developed - it grows with its story and ends when there is nothing more to say. It is the best puzzler I have ever played bar none - it is ingenious on an entirely different scale to any other game I have ever played. Add in the expressive watercolour graphics, the charming score, and the platform mechanics, and you have a wonderful, original whole that suggests that games can and will go arthouse one day.
Left 4 Dead. I wouldn’t expect any less of Valve - they only make wonderfully original, utterly fresh games, and this is no different. The AI director gives a game experience that never gets tired, the co-op gameplay is like nothing before (with a nod to the zombie counter-strike mods), and as usual with Valve every last corner of the game is beautifully and intelligently designed for the perfect gameplay experience. Killing zombies rocks in co-op - a new universal truth!
Fable II. I don’t think there’s anything genuinely great about Fable II, but it is more than the sum of its parts. Easy to pick up, simple combat system, a deep world to explore, all the usual RPG tweaks, and just that feeling of control - the idea that whatever you do is changing your world. It’s something that games rarely manage to express, but with Fable II it forever presses those buttons that make you feel like an individual playing your own unique game in your own unique way. Humour, design, gameplay - all top notch and un-put-downable.
Geometry Wars 2. I’m surprised not to see this show up in more end-of-year lists, because you can be damn sure that everyone who knew about it was playing this game relentlessly when it came out. It has become the new standard for dual-joystick shooters, is hugely addictive, and I just can’t imagine a day when I won’t want to pick this up and give it a blast for 20 minutes. I don’t know why that sort of quality has gone out of style - this game absolutely rocks, and nobody who has ever played it would disagree.
caption
World Of Goo. This is simply a wonderful puzzler, with cute and clear presentation and a game mechanic that just intrinsically works brilliantly. Like Braid, there’s a real feeling that this is a perfectly formed game - there is little familiarity from one screen to the next, and you always feel like the next challenge is fresh. An absolute joy to play.
Grand Theft Auto IV. Like the rest of the gaming world (it seems), I’ve gone through a sort of love-hate relationship with this game. At its best I felt it was the best game of all time, at its worst it felt like a pale shadow of the past excesses of GTA, but having distilled it for a few months now, I think I can say with some sense of certainty that Niko Bellic is the character we will remember from this year, and that his story in this game is still one of the most affecting and memorable in the history of the genre. Yes the shooting mechanic is still poor in this game, and the driving is okay at best, and the cityscape isn’t as pretty as Burnout Paradise, but somehow put together the game manages to be utterly compelling. I can’t think of a better satire of modern city life in any medium.
Added by Alex_V on Nov. 6, 2008
comment |
friend |
ignore
This post relates to:
BioShock,
BioShock,
Downloadable Content,
PlayStation 3
So PS3 owners can get their dose of Bioshock now? Terrific, it's a great game that everyone should have the chance to play. I hate console-exclusive titles, limited to one platform for reasons entirely connected to MONEY and not at all for the benefit of gamesplayers. So that's already one reason why I hate the idea of exclusive downloadable content for the PS3 Bioshock.
It's a gimmick that excludes people who loyally bought the game on other platforms. My advice is to NOT BUY the initial releases of 2K games in the future, because you are likely to get stiffed when they come out for another platform with extra exclusive content. There is a rumour that 2K games also plan to visit everyone who bought Bioshock on Xbox or PC and personally piss on their bonfires, block up their sewer pipes with rolled up newspaper, and spit on their pizzas before delivery.
The content itself looks servicable but slightly drab, and very familiar to anyone who's played the game - the video preview explicitly states though that the extra content has no connection to the actual story of Bioshock. Wow, great - I always thought the story was a drag in the actual game, if only they could have taken out the one element that made the game great before now!!! Terrific news - it's like the main game only a whole lot worse BY DESIGN!!! Guess what - you get to shoot things some more, in some new areas that look kinda like Bioshock. I guarantee that you could load up any area of Bioshock once you've completed the main story, and that if you look around you will find rooms and whole sections that you didn't visit on your first run-through of the game.
In short, I feel like this content is an utter waste of time. A sizable group of 2K game-creators have spent their time working on some servicable 'rooms' for an existing game, when they could have been working on something even faintly original and different. What next? Bioshock World Tour with another set of drums to buy?
Added by Alex_V on July 21, 2008
comment |
friend |
ignore
I'm not sure what the Giant Bomb is for yet, but it feels like quite a nice place to hang out just now. I think people are here simply because of the appealing characters of the editorial staff, so credit to them. But it's just quite exciting to be around at the birth of something new, and to have the chance to contribute to its shape and direction, even in a small way, is pretty cool.
People on the forums here seem to see the site as some sort of competitor to Gamespot, yet I'm pretty sure the intention is not to boost the current editorial staff of 4. So Giant Bomb can't compete with Gamespot, or IGN, or others. But then why should it? Is that what we really want? Just another gaming news site? Seems like a waste of time to me - that market is already way too overcrowded for me. There are massive sites on videogames that I rarely have time to look at.
Is GB an encyclopedia of games? That is how sister site ComicVine sells itself, and I'm pretty sure that that was the initial aim for this site. But do people really want another encyclopedia of games? GameFAQs does a pretty decent job of hosting gamespaces for most titles, IMDB has made efforts there, and there are other specific encyclopedias on the web, like UVL or MobyGames, which are pretty damn exhaustive. And heck, the best place for straight info on games is still Wikipedia.
If Giant Bomb wants to be encyclopaedic, it has to be damned good. And there are positive signs on that - certainly I've never seen a database crosslinked by game concept before. But it can only be as good as the content in this regard, and obviously the site has a million miles to go in this regard. Today I added Okami to the wall-jump game concepts page, and posted a review for Rampage from 1986. I started listing the various platforms that released Boulder Dash back in the 80s, but I got weary of the slow interface and left it for later. It's the completeness that I am worried about - I am sure that the GTA4 page won't struggle for detail, but who is willing to put in the hours filling in the gaps in the site's MSX coverage? I am willing to do that, as long as I see other like-minded people doing the same. I will do it if I'm sure that it will be worth something at the end of the day.
Because I think what Giant Bomb is, or should be, is an online shrine to the
love of games. There are lots of places on the net I can read news, but they are dry and uninspiring. There are places that I can read the exhaustive credits and company info for games, but that is trainspotting. But there aren't many places I go on the net to just share in a wonder for a game - indeed there are some obscure games that I'm not sure anyone but me loves. But if Giant Bomb can convince people that even in the most obscure corners of gaming there is a sense of community and togetherness, and a sense of joy and wonder at what gaming has brought to our lives, then the site will be worthwhile.
Good luck, Giant Bomb, and happy birthday I guess?
Alex_V has not created any lists yet.