AltDimension

AltDimension has far too many games to play

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Added by AltDimension on July 23, 2008 | |
Looks like I got there in the end,
Enjoy!
  




Added by AltDimension on July 23, 2008 | |
Yes?
So I'm sitting here now, with not much else to do. I've written up bits for a couple pages, but I'm waiting for my existing submissions to be approved before I add any more to those pages, just in case some breaks, I mean this is a sort-of beta. And with nothing else to do I begin writing this blog, at some point I'll do this video blog I keep telling myself to do.

Today has been a sort of 'nothing' day, feels like its gonna last forever and that maybe I should just go outside and sleep through
I should be outside in weather like this.
it in the sun. I've just come off the phone from a Dell technical support rep, a call which lasted nearly 2 painful hours, ugh, trying to fix this crippling blue screen issue that I'm having. I listen to music, try to upload some pictures basically do anything and I get a lovely bright blue screen telling me some gibberish and then restarting my computer. Fingers crossed that things are all fixed now, turned out to be some silly little graphics driver issue.

As for the site, I'm really enjoying using it now. It's much faster now and my attention turns to the forums, which are very much growing on me. When I saw them it seemed that mixing all the topics together might have been a bad idea, well they are certainly in a different style to what I and many others used to. But it turns out they function beautifully and allow me to access much more without having to go through as many pages (I'm talking about you GameSpot...). They do still need things like Signatures and more moderators, but of course the site has been running only 2 days and taking that into account the team has done very well.

This moves me onto my next point, that of GameSpot, having only returned there last week I feel that I should stick around a bit longer, post a couple blog and reviews there and give it a bit more of a chance, but having played around with this site I'm enjoying it and all the fun faces I remember from the old days of Gamespot are here. So for now my GameSpot profile will be put on 'stasis' and all my stuff will be put on this site. I the end I suppose it all comes down to Emblems or Points? Heh, Ok, so that's not entirely true, I rank the community above that sort of thing and after it develops we'll take it from there. Of course if something happens I've always got it to return to. Although have high hopes for the site and what the team can do.

'Looking forward to next day of the Giant Bomb'

Will,



Added by AltDimension on July 21, 2008 | |
Yes!
With the site launched, I quickly began moving all of my heavy digital assets over to begin a fresh life on the internet. I'll be brief, as I'm suppose to be doing some D.I.Y around the house. I'm going to be aiming for a blog posted here ever 2 days-ish followed by some sort of video blog crazyness on the Friday.

So far the site is looking nice, although having played around on Comic Vine, its very much apparent that the design has been imported using 'Copy & Paste' with a slight theme change, as I look at the bottom of this editor which states "Type pages on comicvine you feel this post is relevant to..." Ha ha, well I'm sure things like this will be 'Smoothed' out as the weeks go by.

I'm rather looking forward to this!

Will,



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The Matrix Online
183 Points

Material Defender
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Descent³
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Reviewed by AltDimension
July 21, 2008
A Fast and Exhilating Ride


The gameplay modes are modest at best. The obligatory Grand Prix, Versus, and Time Attack modes all make their standard appearances but are joined by the newfangled Story Mode this time around. Story mode basically puts the player into the cockpit of the Blue Falcon, piloted by none other than Captain Falcon himself. The "story" unfolds in a series of racing challenges that reveal the motivation behind this balls-to-the-wall racing competition, although it's not any more engaging than you might expect. Apparantly Captain Falcon is some kind of good guy trying to thwart the plans of some bad guys who will stop at nothing to smite Falcon and unleash some manner of diabolical plot by racing in the F-Zero Grand Prix. Yawn. However, despite the forgivable lack of depth in the story (really, who wants to dwell on a complex storyline while speed-hovering at over 2000 KPH anyway?), gamers will find that the levels become downright challenging by the second mission, and all but impossible by the third. Truth be told, managing to complete the story is definately possible, although you probably won't think so once you hit the Grand Prix challenge level.

The devilish challenge isn't only limited to the Story mode though, so don't think for a second you've got a bye. Predictably, in Grand Prix mode, tracks are separated into cups, are played in the same order each time, and will be more or less challenging based on the difficulty class you choose to play on. Whether you get third, second, first, or worse at the end of each cup is determined by how many points you have by that time, which are divied up among racers based on their place in each race. Better rank equals more points. Simple. Fortunately after only a few laps in the Novice class most gamers will find solid domination over the touchy controls and will be speeding by opponents with authority in no time, making themselves ready to move on to the more seriously competetive class levels -- Standard, Expert, and the unlockable Master classes.

Controlling your F-Zero craft is comparable to controlling a speeding bullet, only you can turn it. In fact, not only can you turn this bullet, but you can turn it very well. Before each race, you're given the option to calibrate your craft in favor of faster acceleration or higher top speed. By adjusting a single line on a graph, you either increase or decrease your acceleration which inversely adjusts your top speed. Your turning capabilities are proportional to your accelerating status -- higher top speeds cost you some turning radius. Since you're given a crude map of the course you'll be racing prior to engine start, you can strategize whether you need mad top speed for straightaways, or rapid acceleration to offset unforgiving sharp turn sequences. As per tthe norm, the A button makes you go and the left analog stick controls your basic steering functions. Slam it all the way to the left or right for the most extreme turns or feather it for some fine-tuned maneuvering. F-Zero GX also includes the ability to use the shoulder buttons to sharpen turns to their relative sides, and the ability to powerslide through hairpin turns by depressing both of them at once. Powersliding will be much easier to do if your machine is calibrated towards acceleration over top speed, and will award you with a slight increase in speed for so long as you can hold the 'slide. GX introduces offensive tactics into the franchise, affording you the option to either damage a handful of opponents by pressing the Z button along with directional input, sending you momentarily into a crazed spin, or by pressing right/left plus X to slam an opponent on your side. Your steering will be docked a bit in the area of accuracy for your troubles, but time it right and you can effectively eliminate the competition by sending them off course. Be on the lookout though, because the competition is out to eliminate you too, so don't be surprised if you see these tactics being used against you as well. I think there's a brake button too, but who cares? All the customization, finesse, and pinpoint accuracy come together to make for some strategic methodology to your game.

In the Grand Prix mode, the only way to end a race other than winning is by depleting your machine's shield unto your explosive demise or by choosing to restart the level due to unacceptable personal performance. The amount of times you can restart is limited, further adding to the steep challenge served up. More often than not you'll boost yourself to death rather than simply choose to restart a race. After the first lap, each racer's boosts are activated, and by pressing the Y button you can warp speed yourself to ungodly velocities. The boost effect can be used for as often as you have power left in your shield (indicated by an on-screen display). Balancing between boosting to keep up with the competition and maintaining a safety net for steering errors is usually what makes the difference between sweet success and fiery failure in this game. It's very good that your shield can be replenished, often completely, simply by cruising over strips of, I don't know, colorful shield-replenishing road material found in long strips about the courses. Don't ask me, it's the future.

Time Attack and Versus modes are no more than you'd expect from any racer to date. Time Attack mode pits you against the clock to vie for the best overall time on a given track. Stats for max speed and best lap are automatically recorded as well. Versus mode falls short of greatness simply because the maximum amount of racers is limited to an underwhelming total of four. That's it -- you and three friends, tops. The frenetic feel of Grand Prix mode is almost completely diminished unless you're playing friends of comparable skill level. Even then, you'd likely have more fun just swapping the controller back and forth going through the Grand Prix and Story modes together.

There is also an option to build a custom craft by buying an ensemble of parts from the parts store available at the beginning of the game. The parts are bought with tickets earned by completing challenges in Grand Prix and Story modes. When you beat a given challenge, a predetermined set of machine parts will become available for purchase. You can decide which body, cockpit, and booster you want for your craft but that's it for the hard tangibles. Any combination of colors can be selected for your craft, as well as a selection of ready-made decals. You can further customize your machine with your very own decals if you want to make some with the game's included decal editor depending on your level of interest. Unfortunately, I've made several cars that look really, really cool, but I've yet to craft one that is competetive in the Standard or Expert modes. In fact, even most of the unlockable machines piloted by rival racers are pretty much unmanagable on the track. Even still, the customization process itself is pretty fun, as futuristic hovercraft aren't exactly run-of-the-mill automobiles to most of us. If you don't care to build your own machine from scratch, you can choose any one of the other machines from the other racers you've purchased with your tickets as a starting point, although cosmetic changes are the extent of that option. Finally, by playing F-Zero AX at the arcades with your memory card inserted into the machine will make new machines and pilots available as well as letting you race with your own custom machine at the arcade, but the apparent extinction of arcades greatly affects the likelihood that you'll ever get to enjoy this nifty feature even once, let alone enough times to unlock everything.

GX runs like a lightning bolt and the frame rate never appears to skip a beat. If it did, you probably wouldn't notice anyway. The graphics are usually abstract, but are mostly beautiful, often hypnotic, and always endearing to the futuristic theme. The fact that each racer has his/her own appearance, and every craft on the track is unique in appearance only adds to the quality of the graphics. Track designs look like they came from the mind of insane scientists which is great because, while intimidating with loops, twists, half-pipes, hundred-foot drop offs, and upside-down portions of track they're well-crafted and loads of fun to race. The only graphical messiness to be seen is at the end of a victorious circuit during your "interview" with some obscure media personality. The characters don't look bad, but they're not altogether brilliant either. Brightly colored and animated, they are nice, but still don't match the visual awesomeness found in the core gameplay screens.

Sound basically serves its purpose well too. All the machines' engines have an identical high-pitched whistle to them, with an explosive blast accenting takeoff from the starting line. Crashing into walls produces a grating sound that will really drive you to regain control of your steering, and the sudden whoosh from a booster on the road sounds nice as well. The small amount of voice acting in the game is surprisingly well done, even if the dialogue is laughable. Fast paced techno beats predictably comprise the game's soundtrack, and are usually successful in building up excitement, but are too often repetetive. The frenzy of the gameplay usually subdues an otherwise mediocre musical score, so there's no reason to bemoan it too severely.




386 Points
Ranked #1135 of 27,135

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Date Joined: July 21, 2008
City: London
Gender: Male
Alignment: Neutral
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Linkyshinks
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Linkyshinks
on Oct. 15, 2008
Gamespot glitches that prevent me from typing paragraphs don't help also. Besides I re structured it and posted it on the first page of the thread, you clearly did not see. ;)
L
on July 24, 2008
Do you not access blogs on the left pane of your profile? So, from looking at that pane, I believe the ones at the top are the latest blogs. When you click on them, it takes you straight to the blog entry.
L
on July 24, 2008
Hey, do you go straight to my blog or access it from my profile page (lots of scrolling)?
psychomode
on July 23, 2008
Mine are at about 48 right now too... kind of pissing me off, really.
AndyWilliams24
on July 21, 2008
Of course, how could I forget you Will ;)
psychomode
on July 21, 2008
Well, I'm glad you know who I am. :P
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