AlucardaLaCarte

AlucardaLaCarte is gonna get tanked and watch Batman. Merry Christmas to all!

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About Me

A college student who's been in college waaay too long. Aspiring writer (but who isn't these days?). I've been gaming since he was in the lower part of the single-digit age group. First one was a NES one Christmas, a Genesis another, a SNES, a Saturn bought with my own money, a PS1, a Dreamcast (oh how I miss you), PS2, and finally a 360. I owned a Game Gear and never beat a single game for that damned system. Still own a DS, which I have beaten several games for.
My favorite games, in no particular order: Metal Gear Solid 4; Earthbound; Chrono Trigger; Final Fantasy 6; Mass Effect; Gears of War 1 and 2; Phantasy Star 4; The Witcher; Marvel Ultimate Alliance; God of War 1 and 2; Twisted Metals 2, Black, and Head-On.

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Added by AlucardaLaCarte on Aug. 17, 2008 | |
So tired. That'll be a recurring theme throughout this blog.


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Guilty Gear X2
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Guilty Gear
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Guilty Gear X
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Tech Romancer
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Dragon Force
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Gears of War 2
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Reviewed by AlucardaLaCarte
Aug. 21, 2008
Twenty Years Later, It Was Over


I wish I could say I've been on Metal Gear since day 1, but I would've been around 3 when the first game came out on a system America had never heard of, so no, I'm not. I can say that I played the demo for Metal Gear Solid enough times that I'd memorized the lay-out of Shadow Moses' exterior and could probably replicate it to a sketch artist, so when that first game was finally released, I ravenously consumed it. Then came #2 and the flood of controversy over the fact that you weren't Solid Snake and the ending made about as much sense as sneakers for a snake...I apologize for nothing, and I stood by that game as an excellent addition to the series, and more importantly a character piece of Solid Snake. 3 came, and the controversy of that was, of course, that it was Big Boss' origin and wouldn't resolve the cliffhanger ending of 2. This was washed aside when the game turned out to be really, really, REALLY good and even revolutionary with the "survival" addition and one of the most epic sniper battles in videogame history. Finally 4 comes out, promising to answer all the questions, resolve all the issues, heal the sick, feed the hungry, and deliver us to a new age of video gaming. 3/5 ain't bad.
The graphics on this game are better than just about anything I've ever seen anywhere, this includes film where the models only need to do exactly what they're animated to. The facial expressions allow for emotion to be communicated through more than just voice (compare this to the first MGS where the lips didn't even move in-game for a real shock to the system) and let characters express themselves with a subtlty and grace normally reserved for live-action actors. Below the neck things are just as good, the game somehow side-steps the usual CG hurdle of everything looking weightless and inhuman, creating a world that feels like people are actually occupying and changing it. The characters feel heavy, and most of them convey exhaustion with their bodies with gestures like slouching, slumping shoulders, and other myriads of things that probably took years to animate.
The sound is par for the MGS course, which means brilliant. Metal Gear Solid was one of the first American released games with a really, really great voice cast (made up of, surprise surprise, VOICE-ACTORS instead of game producers), realistic weapon reports, and even footsteps, and MGS4 is superbly acted (if not always perfectly written) by an all-star cast of voice actors, all returning characters voiced by their returning actors, and the weapons all sound completely real. This has the effect of also immersing you in the frantic battles that Snake finds himself smack dab in the middle of.
The gameplay is shockingly playable, finally addressing the biggest point (valid as it usually was) that detractors had about the game: the controls were so oddly specific and often restrictive that the game was a chore to play. Those complaints have been addressed by a camera system that you control, the ability to walk in first-person mode, something other shooters should take heed of, and a stealth system that isn't dependent on an oddly limited cone of vision that otherwise blind and deaf soldiers have.
In addition to all this is one of the most melodramatic, epic, sweeping plots every put to gaming. I happen to be a fan of melodrama in games, I think it's one of the few mediums that can really get away with it and make it work, and this game does. You've got all the points of a good melodrama: the "DON'T YOU DIE ON ME!!" cradling your comrade in your arms, the monologing villain, friends becoming enemies, enemies becoming friends, an old man staggering down a hallway while the player smashes a button forcing him forward, all culminating with a "no weapons" duel to the death at the conclusion. All with a shocking amount of emotional resonance.
At the end of the day I didn't agree with all the plot points, some of the lines were too hammy for even me to accept, some characters grated on my nerves, but the game taken as a whole is, in my humble opinion, the single greatest game ever made. Perhaps not my favorite, but it truly is the greatest achievement in the medium.



Reviewed by AlucardaLaCarte
Aug. 21, 2008
The House That Charm Built


There are some games that want to set the world on fire. They have revolutionary graphics, controversial content, unheard of gameplay, dynamic, immersive sound, and sweeping, epic plots. And then there's this game. Average graphics for the time, nothing new in the sound department, a battle-system used for years and years in other games, and little to no character development. It's not a mistake that I awarded this game five stars, because it taps into something used less and less as time goes on and gaming gets more "mature:" charm. This was the first RPG I played that used a real-world money (good old-fashioned $$), things like cheeseburgers and fries to heal damage, and a baseball bat for a main weapon (things like yo-yos and frying pans to come later). And all this combined with some of the catchiest tunes ever put to cartridge and one of the most memorable supporting casts ever make me overlook any of the game's myriad of shortcomings to see one of the most fun games I've ever played.
The game opens with Ness (or whatever you've chosen to name the character) awakened from his bed by a loud crash from up the hill of his modern, suburban house, followed by a persistent knock at the door. The knock turns out to be his neighbor, who seems to harbor the delusion that Ness is his best friend, asking for his help in investigating a meteor that's crashed on the hill. In traditional RPG fashion, these humble beginnings unfold to a plot by a warlord from the future to conquer the world, you discover more characters who'll join your party (and many, many more who will oppose you) and eventually save the world.
The combat system is a first person view almost devoid of animation (but with delightful sound effects) unless psychic special abilities are being used, but serves its purpose.
The game is incredibly generic in all the big ways, but incredibly unique in the small, in my opinion more important ways, that it can be replayed time and again and small new things can be discovered, even if the game flows basically the same way every time. Unique enemies, unique helpers, and one of the most oddly poignant "journies inward" make Earthbound one of the most beloved cult classic RPGs of all time, and easy to reccomend if you have even the slightest sense of whimsy left. And if you don't, this game may just bring it back.



Reviewed by AlucardaLaCarte
Sept. 22, 2008
This is Why There is a Half-Star


Everything you've heard about the plot is true. After three incredibly mediocre films (from a plot perspective at the very least), we finally see a plot that gets us involved and intrigued in the Star Wars universe again. And it's the little touches that make it worthwhile. Seeing Darth Vader's star destroyer Executor under construction, seeing them test fire the Death Star's laser, meeting up with characters old and new, it all works seamlessly. As the plot becomes more clear during the course of the game, I felt a surge of delight, realizing what I was in for. As someone who loves a good story in a game and is willing to overlook a lot if he gets it, that's easily the best part of this game.
Noooow comes the bad part: this game has a lot of what would be called hairline fractures. Tiny little breaks that on their own aren't that bad, but if they're in the same place they can cause some serious damage. Little glitches like the game not listing optional objectives anymore (and not keeping track of how many force points/holocrons you've collected), the fact that you can accidentally combo yourself off a cliff because there is NOTHING keeping you from the edges of pits, and a targeting system that...doesn't exactly shine, let's say.
Let's swing the pendulum back over to a strength: using the force (Luke...) is one of the most amazingly fun experiences since Psi-Ops built a game around being able to decide whether to throw an exploding barrel at a soldier or throw the soldier at an exploding barrel. And force lightning is always amazing. Oh and you get to use a black core lightsaber if you can unlock it. Need I say more?
Normally the game would be three stars, but I just can't in good conscience give such an amazing story such a low score. At the same time the glitches keep it from being fully 4. So if you love your Star Wars more than you love your gameplay, this game is for you. If you don't know an X-Wing from a T-16 Skyhopper, give it a pass.





5,538 Points
Ranked #137 of 27,135

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Date Joined: Aug. 4, 2008
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